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Drew Davidson presents at the Games, Learning and Society Conference

Jul 16,2007

 At the 3rd annual Games, Learning and Society Conference, Drew Davidson presenting a 90 minute workshop on how to interpret the meanings found in the video games we play. The well-received workshop focused on the game The Prince of Persia: The Sands of Time to show how games merit close readings and can provide rich interactive experiences for players.The conference is held each year in Madison, Wisconsin and fosters substantive discussion and collaboration among academics, designers, developers and educators interested in how game technologies can enhance learning, culture, and education. For more information, please visit:

http://glsconference.org/