Similar Programs
The Entertainment Technology Center is a unique graduate program. As such, it is difficult to answer the question, "What other schools offer a degree like yours?" There is no other program just like ours. However, there are some schools that have similar programs, and even other schools that offer programs in areas that people inquiring about the ETC are often interested in. In the spirit of collaboration, we offer the following list for your information. Also included on the list are research centers that do not grant degrees or certificates.
This list is in no way exhaustive, nor do we necessarily support or endorse any of these programs or institutions. This list will constantly be evolving as we discover what universities, colleges, and other schools are offering. To have your site listed, please email us:
Similar Interdisciplinary Programs
SUDAC, Stanford University
Digital Worlds Institute, University
of Florida
Hexagram, Concordia University
and the Universit du Qubec Montral
Institute For Creative Technologies,
USC
Information, Design & Technology, Georgia Tech
The MIT Media Laboratory
Academic and Theory
Comparative Media Studies, grad,
MIT
Comparative Media Studies, undergrad, MIT
School of Cinema-Television, USC
Digital Games Research Association
Grandtextauto.org
is about computer mediated and computer generated works of many forms
Buzzcut covers
the theory and criticism of electronic entertainment
Terra
Nova a collaborative weblog experiment focusing on virtual worlds
Animation
3DMIRAGE
Academy of Digital Animation,
Cerro Coso College
Academy
of Entertainment & Technology, Santa Monica College
The Art Institute of Pittsburgh
Centre
NAD
Digipen Institute of Technology
Digital Media Centre, Seneca
College
Digital Media Design, U Penn
Full Sail Real World Education
Mesmer Animation Labs
School of Cinema-Television,
USC
School of Communication Arts
School
of Film & Video, Cal Arts
SUDAC,
Stanford University
VIA Lab, Ball State University
Visualization Sciences,
Texas A&M
Digital Media
Academy
of Entertainment & Technology, Santa Monica College
ACTLab, University of Texas
at Austin
The Art Institute of Pittsburgh
Digital Media Design, U Penn
Full Sail Real World Education
Hexagram, Concordia University
and the Universit du Qubec Montral
iEAR, Rensselaer Polytech
School of Cinema-Television,
USC
School of Communication Arts
SUDAC,
Stanford University Digital Media Center for the
Arts
United
Digital Artists
VIA Lab, Ball State University
Visualization Laboratory,
Texas A&M
The Center for Digital Arts at Pratt
Institute
Arts, Media and
Engineering at Arizona State University
School of Film
and Digital Media, University of Central Florida
Drexel University,
Digital Media Program
Gaming
Applied Media & Simulation
Games Center, Indiana University of Pennsylvania
Academy of Digital Animation,
Cerro Coso College
Art Institutites International at San Fransisco
Centre
NAD
Digipen Institute of Technology
Full Sail Real World Education
The
Art Institute of California Game & Art Design Program
Gnomon
School of 3D Visual Effects
Social Impact Games
Serious
Game
Ludonauts,videogame
analysis, commentary, criticism, design, and theory
ACTLab,
University of Texas at Austin
Comparative Media Studies, MIT
Digital Worlds Institute, University of Florida
Information, Design & Technology,
Georgia Tech
Interactive Telecommunications Program, NYU
MassArt
The MIT Media Laboratory
School of Cinema-Television, USC
Visualization Laboratory,
Texas A&M
Interactive Media
Academy
of Entertainment & Technology, Santa Monica College
Art
Center College of Design: Media Design Program, Pasadena
Berkeley Institute of Design, Berkeley
College of Design, Architecture, Art
and Planning, University of Cincinnati
Cranbrook Academy
of Art, Michigan
Hexagram, Concordia University
and the Universit du Quebec Montral
Institute of Design: Illinois Institute
of Technology, Chicago
Interactive Telecommunications Program, NYU
MIT Media Laboratory
PLAY
Interactive Institute
School of Visual Arts:
MFA in Computer Art, New York
Stanford: Human-Computer
Interation, Palo Alto
Music and Sound Technology
ACTLab,
University of Texas at Austin
Entertainment
Technology Department, New York City Technical College
Hexagram, Concordia University
and the Universit du Qubec Montral
Full Sail Real World Education
t i m a r a
Research
Ars
Electronica Center
Beall Center, UC Irvine
Entertainment Technology Center, USC
Graphics,
Visualization, and Usability Center, Georgia Tech
Institute For Creative Technologies,
USC
MIT Media Laboratory
NTT InterCommunication
Center
PICET, Purdue
ZKM Center for Art and Media
North Carolina State University, Center
for Digital Entertainment
Center for Computer
Games Research IT University of Copenhagen
Technology
Entertainment Technology Center, USC
Entertainment
Technology Department, New York City Technical College
Full
Sail Real World Education
Institute For Creative Technologies,
USC
PICET, Purdue
Themed Entertainment
Academy
of Entertainment & Technology, Santa Monica College
Entertainment
Technology Department, New York City Technical College
Full
Sail Real World Education
PICET, Purdue
Visual Effects
Centre
NAD
Digital Media Centre, Seneca College
Gnomon School of 3D Visual Effects
Mesmer Animation Labs
Virtual Reality, Virtual Environments
Digital Media Design, U Penn
Graphics,
Visualization, and Usability Center, Georgia Tech
Hexagram, Concordia University
and the Universit du Qubec Montral
Institute For Creative Technologies,
USC
Media Research Lab, NYU
Virtual Reality Lab, UC Irvine
Indiana University, Masters in
Immersive Mediated Environments
Academic Gaming Resources
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