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An Academic's Field Guide to Electronic Arts Randy Pausch, 2004 A Dice Game in Third-Person Augmented Reality Richard Colvin, Ted Hung, David Jimison, Benjamin Johnson, Eben Myers, Tina Blaine Tina Blaine and Sidney Fels Contexts of Collaborative Musical Experiences Tina Blaine and Brenda Bakker Harger Creating a Level Playing Field: Improvisational Play and Collaboration in Education Tina Blaine and Tim Perkis The Jam-O-Drum Interactive Music System: A Study in Interaction Design Tina Blaine and Clifton Forlines JAM-O-WORLD: Evolution of the Jam-O-Drum Multi-player Musical Controller into the Jam-O-Whirl Gaming Interface Fass, Adam, Forlizzi, Jodi, and Pausch, Randy MessyDesk and MessyBoard: Two Designs Inspired By the Goal of Improving Human Memory ; Proceedings of Designing Interactive Systems (DIS), 2002 , Pages 303 - 311. Tan, D.S., Stefanucci, J.K., Proffitt, D.R., Pausch, R. (2002). Kinesthesis Aids Human Memory . Short paper at CHI 2002 Conference on Human Factors in Computing Systems , Minneapolis , MN , Scott McCloud. Maynes-Aminzade, D., Pausch, R., Seitz, S. Techniques for Interactive Audience Participation. In Proceedings of the IEEE 4th International Conference on Multimodal Interfaces (ICMI 2002), Pittsburgh , PA , Oct. 2002. Desney Tan, Darren Gergle, Peter Scupelli, Randy Pausch Physically Large Displays Improve Path Integration in 3D Virtual Navigation Tasks; - Physically Large Displays Improve Path Integration in 3D Virtual Navigation Tasks . CHI Conference on Human Factors in Computer Systems 2004 . Tan, D.S., Stefanucci, J.K., Proffitt , D.R., & Pausch, R. (2001). The Infocockpit: Providing Location and Place to Aid Human Memory. Proceedings of the annual Conference on Perceptual User Interfaces. Cooper, S., Dann, W., and Pausch, R., "Alice: A 3-D Tool For Introductory Programming Concepts" in Proceedings of the 5th Annual CCSC Northeastern Conference 2000 , Ramapo, NJ, April, 28-29, 2000. Dann, W., Cooper, S., and Pausch, R., "Making the Connection: Programming With Animated Small Worlds" in Proceedings of the 5th Annual Conference on Innovation and Technology in Computer Science Education , Helsinki , Finland , July 11-13, 2000. Casares, J.P., Long, A.C., Myers, B.A., Bhatnagar, R., Stevens, S.M., Dabbish, L., Yocum, D., & Corbett, A., "Simplifying Video Editing Using Metadata." DIS , 2002 Myers, B.A., Casares, J.P., Stevens, S.M., Dabbish, L., Yocum, D., & Corbett, A., "A Multi-View Intelligent Editor for Digital Video Libraries." Joint Conference on Digital Libraries , (June, 2001) Marinelli, D., & Stevens, S.M., Synthetic Interviews: the Art of Creating a 'Dyad' Between Humans and Machine-based Characters, the 4th IEEE Workshop on Interactive Voice Technology for Telecommunications Applications , Torino, Italy, 1998 Stevens,S.M., & Wactlar, H., ("New Models for Human-Computer Interaction in Digital Video Libraries,") In Ichikawa & Yoshitaka, Ed. Multimedia Computing: Supporting Human Activities, Special edition of bit, Kyoritsu Publishing Co. , Tokyo , Japan , August 1996, 154-162. Wactlar, H.D., Kanade, T., Smith, M.A., & Stevens, S.M., "Intelligent Access to Digital Video: Informedia Project," IEEE Computer , May, 1996, 46-52. Stevens, S.M., Christel, M.G., and Wactlar, H.D., "Informedia: Improving Access to Digital Video," interactions: New Visions of Human-Computer Interaction , 1, 4 (October, 1994) 67-71. Stevens, S.M., "Multimedia Computing: Applications, Designs, and Human Factors," In Bass and Dewan, Ed. User Interface Software , New York , NY , John Wiley and Son, Ltd., 1993. Stevens, S.M., Time Traveler: Back to the Future. Pixel: The Magazine of Visualization 3 , 3 (March/ April 1992), 34-39. Stevens, S.M. and Christel, M.G., Emotional Personae and Directorial Modeling for Interactive Entertainment Workshop on Artificial Intelligence and Interactive Entertainment, AA AI -92, The Tenth National Conference on Artificial Intelligence , San Jose, CA, 1992. Christel, M.G. and Stevens, S.M., "Rule Base and Digital Video Technologies Applied to Training Simulations," Software Engineering Institute Technical Review '92 , Pittsburgh , PA , 1992. Stevens, S.M. Intelligent Interactive Video Simulation of a Code Inspection. Communications of the ACM 32, 7 (July, 1989), 832-843. (Reprinted in Japanese translation as Comparing Voodoo Dolls and HOMER: Exploring the Importance ofFeedback in Virtual Environments (PDF) , Jeffrey S. Pierce, Randy Pausch, CHI 2002 Past, Present, and Future of User Interface Software Tools (PDF) ,Brad Myers, Scott E. Hudson, and Randy Pausch, ACM Transactions on Computer Human Interaction , vol 7, no. 1, March, 2000, pp.3-28. Alice: Lessons Learned from Building a 3D System for Novices (PDF) ,Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Kogi, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeffrey Pierce, Joe Schochet, David Staak, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, and Randy Pausch, CHI 2000 Designing a Successful HMD-Based Experience (PDF) , Jeffrey Pierce,Randy Pausch, Christopher Sturgill, and Kevin Christiansen, PRESENCE, vol. 8 no. 4, August 1999, pages 469-473. Two-Handed Manipulation of Voodoo Dolls in Virtual Environments (PDF),Jeffrey Pierce, Brian Stearns, and Randy Pausch, 1999 Symposium on Interactive 3D Graphics, pages 141-145. Alice: Easy-to-Learn 3D Scripting for Novices (PDF) , Matthew J. Conway, 1997, Quantifying Immersion in Virtual Reality, Randy Pausch, Dennis Proffitt,George Williams, ACM SIGGRAPH 97 . Image Plane Interaction Techniques in 3D Immersive Environments, Jeffrey Pierce, Andrew Forsberg, Matthew Conway, Seung Hong, and Robert Zeleznik, 1997 Symposium on Interactive 3D Graphics . [ html ] [ postscript ] Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality, Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine, ACM SIGGRAPH 96 Conference Proceedings , August 1996. 3D Magic Lenses, John Viega, Matthew J. Conway, George Williams, and Randy Pausch, Submitted to the Ninth Annual Symposium on User InterfaceSoftware and Technology . [ html ] [ postscript ] Alice: Rapid Prototyping System for Virtual Reality , Randy Pausch (head), Tommy Burnette, A.C. Capeheart, Matthew Conway, Dennis Cosgrove, Rob DeLine, Jim Durbin, Rich Gossweiler, Shuichi Koga, Jeff White, IEEE Computer Graphics and Applications , May 1995. [ html ] [ postscript ] Amortizing 3D Graphics Optimization Across Multiple Frames, Jim Durbin, Rich Gossweiler, Randy Pausch, Fourth Annual Symposium on User Interface Software and Technology , November, 1995. Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures, Randy Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen, ACM SIGGRAPH `95 Conference Proceedings, Computer Graphics , July 1995. [ html ] [ postscript ] Virtual Reality on a WIM: Interactive Worlds in Miniature, Richard Stoakley, Matthew Conway, Randy Pausch, ACM CHI'95 Conference on Human Factors in Computing Systems , 1995. [ html ] [ postscript ] An Introductory Tutorial for Developing Mulit-User Virtual Environments, Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy Pausch, PRESENCE: Teleoperators and Virtual Environments, December 1994, 3:4., pages 255-264. A Survey of Design Issues in Spatial Input, Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell, Fourth Annual Symposium on User Interface Software and Technology , November, 1994. A System for Application-Independent Time-Critical Rendering , Rich Gossweiler and Randy Pausch, Proceedings of the ACM SIGCHI'94 Conference on Human Factors in Computing Systems , Volume 2, 1994, pg. 261. Toolglass and Magic Lenses: The See-Through Interface, Eric A. Bier, Maureen C. Stone, Ken Pier, Ken Fishkin, Thomas Baudel, Matt Conway, William Buxton, Tony DeRose,Proceedings of ACM CHI'94 Conference on Human Factors in Computin g Systems , Vol 2, p.445, 1 DIVER: A Distributed Virtual Environment Research Platform, Rich Gossweiler, Chris Long, Shuichi Koga, Randy Pausch, IEEE Symposium on Research Frontiers in Virtual Reality , October 25-26, 1993, San Jose , CA . A User Study Comparing Head-Mounted and Stationary Displays, Randy Pausch, M. Anne Shackelford, and Dennis Proffitt, IEEE Symposium on Research Frontiersin Virtual Reality , October 25-26, 1993, San Jose, CA. [html] [ps] A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness, Randy Pausch, Tom Crea, and Matthew Conway, PRESENCE: Teleoperators and Virtual Environments 1:3, January, 1993. Voice Input as a Replacement for Keyboard Accelerators in a Mouse-Based Graphical Editor: An Empirical Study, James H. Leatherby and Randy Pausch,Journal of the American Voice Input/Output Society , 11:2, July, 1992. Giving CANDY to Children: User-Tailored Gesture, Randy Pausch and Ronald D. Williams, Input Driving an Articulator-Based Speech Synthesizer, Extra-Ordinary Human-Computer Interaction, edited by Alistair D. N. Edwards, (in press) [this chapter is reprinted from the May, 1992 Communications of the ACM article]. One Dimensional Motion Tailoring for the Disabled: A User Study, Randy Pausch, Laura Vogtle, and Matthew Conway, ACM SIGCHI: Human Factors in Computing Systems, May, 1992, pages 405-411. [This article was later reprinted in PRESENCE: Teleoperators and Virtual Environments, Summer, 1994, 3:3] Application-Independent Object Selection From Inaccurate Multimodal Input, Randy Pausch and Rich Gossweiler, Multimedia User Interface Design, edited byMeera M.Blattner and Roger B. Dannenberg. Addison-Wesley, 1992, Chapter 9, pages 139-146. Voice Input vs. Keyboard Accelerators: A User Study, Randy Pausch andJames H. Leatherby, AVIOS `91 - Tenth Annual Conference of the American Voice Input/Output Society, September, 1991, pp. 9-14. An Empirical Study: Adding Voice Input to a Graphical Editor, Randy Pauschand James H. Leatherby, Journal of the American Voice Input/Output Society , 9:2, July, 1991, pp 55-66. [ postscript ] Virtual Reality on Five Dollars a Day, Randy Pausch, ACM SIGCHI: HumanFactors in Computing Systems, April, 1991, pages 265-270. Interaction Styles and Input/Output Devices Robert J.K. Jacob and Randy Pausch, National Science Foundation Workshop: An Agenda for Human-Computer Interaction Research, March 3, 1991. A Low Cost Stereographic Head-mounted Display, Randy Pausch, PramodDwivedi, and Allan Christian Long, Jr., SPIE/SPSE Symposium of ElectronicImaging Science and Technology, February 26, 1991. Transactional User Interfaces Randy Pausch, HFIS `90 - Human Factors inInformation Systems, October, 1990, pp. 1-7. A Study Comparing Mouse-Only Input vs. Mouse-Plus-Voice Input for a Graphical Editor, Randy Pausch and James H. Leatherby, AVIOS `90 - Ninth Annual Conference of the American Voice Input/Output Society, September, 1990, pp. 227-231. Two Non-WIMP Interface Projects: Gesture Mapping With Tailor, andUserVerse - a Paradigm for Input Combination, Randy Pausch, ACMSIGGRAPH Workshop on Software Architectures and Metaphors forNon-WIMP User Interfaces, August, 1990. Descartes: A Programming-Language Approach to Interactive DisplayInterfaces, Mary Shaw, Ellen Borison, Michael Horowitz, Tom Lane,David Nichols, and Randy Pausch, Symposium on Programming LanguageIssues in Software Systems, June 1983. Also published as SIGPLAN Notices,Volume 18, Number 6, pp. 100-111. A Hill Study: Using a Virtual Environment as a Perceptual Psychology Laboratory,Rich Gossweiler, Dennis Proffitt*, Mukul Bhalla*, Randy Pausch, Computer ScienceDepartment, Psychology Department, University of Virginia , Charlottesville , VA 22903 . J.Schell "The Two Great Myths of Interactive Storytelling" in Game Design Workshop, Tracy Fullerton, Christopher Swain, and Steven Hoffman. 2004, CMP Books. J.Schell "Shaping an Entertaining Future at Carnegie Mellon" IEEE Computer,Vol. 36, No. 8, August 2003. M. Goslin, J. Shochet, J. Schell "Toontown Online - Massively Multiplayer for theMasses", in Massively Multiplayer Game Development , Thor Alexander, editor. 2002, Charles River Media. J. Schell, "Understanding Entertainment: Story and Gameplay are One," in TheHCI Handbook , Jacko and Sears, editors. 2002, Lawrence Erlbaum & Associates. J. Schell, J. Shochet, "Designing Interactive Theme Park Rides" in IEEE ComputerGraphics and Applications, Vol. 21, No. 4, July/Aug 2001. | | ||
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