The student handbook for the ETC students who entered into the program in August 2020.
Hi there. I am a passionate gameplay programmer from Shanghai, China. Although I came from a background of computer science degree in my undergraduate, I begin to learn artistic skills because I do not want to limit myself to programming. Game is a lovely birth from both art and science. That's why I am pursuing the track of a technical artist. Working among different disciplines is amazing. Welcome to my personal website listed below to know more.
Current Project: AllClear
Role: Gameplay Programmer
Internship: Engine Engineer at Epic Games Inc. in summer 2020
A simple SDL game
University of Pittsburgh 2014/09 - 2018/12 Majored in Computer Science
Carnegie Mellon University 2019/08 - Now Entertainment Technology Center Master of Entertainment Technology(MET)
Work HistoryEpic Games Inc., Cary, North Carolina, U.S.A. June 2020 — August 2020 Engine Engineer Internship ● Constructed the name enforcement system for the new Virtual Camera plugin in Unreal Engine 5 ● Retrofitted the Composure system to increase its C++ exposure level to the Blueprints ● Added a new feature that enables the engine viewport to lock onto selected cameras within an actor ● Documented the new Virtual Camera plugin for Epic Games internal use
EDDA Technology, Inc., Princeton, New Jersey, U.S.A.May 2018 — August 2018 Software Engineer ● Programed unannounced AR project in HoloLens for precise lesion pin passing using Unity ● Built a new UI system based on gaze and tap gestures for extant AR projects ● Installed and crafted developing environment and manual for future AR