Survey results of the summer internships of the ETC class who will meet degree requirements in 2018
ETC at IndieCade
At this year’s IndieCade, International Festival of Independent Games, the ETC will be represented by student games, faculty and alum. ETC Director Drew Davidson is a Well-Played Curator for the games being played at this year’s festival and ETC alum Jeremy Gibson (07) is a Co-Chair of IndieXchange. Jeremy will be giving a talk on Basic Unity & C# Programming at the conference’s Game U sessions.
This year four ETC student/alumni games have been selected as the Officially Selected Games to be played at this year’s festival in Culver City, CA October 9-12.
PILLOW CASTLE is a game design gang founded in 2013 at the Entertainment Technology Center in Pittsburgh, PA.
“We are a team of artists and engineers developing an award-winning first person puzzle game titled THE MUSEUM OF SIMULATION TECHNOLOGY — a video game which uses unique forced perspective technology to inspire creative discovery and problem solving. Follow along with development at WWW.PILLOWCASTLEGAMES.COM!”
Cat vs Dog
The Cat vs Dog game is a product of a spring 2014 student pitch project team “Horizon Run” consisting of: Ruokan He (14), Hao Fu (15), Jenny Kim (14), Ziyu Zhu (15), Vijay Poduval (14) with project instructors Ruth Comley and John Dessler. This game is based on a new gaming platform built by the team. The platform provides an easy and fast indoor location mapping and tracking technology based on WiFi access points.
THE LAST EGG
The Last Egg is a digital playground game for two teams of 3 players that uses the PlayStation Move motion controllers. The game consists of 3 rounds of 1 minute each, in which both teams have to compete to get the “last egg”: a randomly chosen PS Move with the white light. The team that has the egg at the end of the round wins. The team was part of the Building Virtual Worlds (BVW) class during the fall 2013 semester and consisted of Goksu Ugur, Juan Ramirez, Maria Montenegro, Minjong Lee and Rui Rela.
Celestia is a vocal interaction game where the player guides a newborn star through the universe by singing. The player sings different pitches/notes to help the star absorb satellites and fend off treacherous threats in her journey of stellar evolution. Celestia takes a minimalist and refreshing approach to aesthetics; its innovation lies in its stunning visualization of acoustic input. ETC alum Cheng Yang (14) & Yang Shi (14) submitted Celestia.
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade’s events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.