The ETC at GDC

Many of the Entertainment Technology Center alumni, faculty, students, and staff will be attending the Game Developers’ Conference again this year. The ETC will have a big presence games, sessions, round tables, and workshops. Below is a list of some of the participation of ETC folks during the Conference and Expo March 2-6 at the Moscone Center in San Francisco.

Games:

Alt. Ctrl. Exhibit at GDC, March 4-6, North Hall

2014 BVW World, Book of Fate will be shown by Akshay Ramesh, Jaekyun (Brandon) Kang, Yeongmin (Elizabeth) Won, Shengze Zhang, Nigel Randall, Timothy Staton-Davis.

Fall 2014 student pitch project team DAM, Mac Lotze, Alex Hu and David S. Liu and their game Not Everything Is Flammable will be part of the Intel University Games Showcase March 5 from 5:00 – 7:00 pm, Marriott Marquis Ballroom Golden Gate A.  Also at the Intel University Games Showcase is Cat Scratch a spring 2015 project exploring the explore the ways using a tablet could benefit storytelling, without breaking the immersive experience of reading. Team members include Yiling Chen, Will (Jacob) Hagen, Shirley Park, Hannah Turner and Laura Weber.

In the Experimental Gameplay Workshop, Room 135, North Hall on Friday, March 6 from 1:30pm – 5:00pm Goksu Ugur, Jimin Song and Haley Yang will show Maze of Heart, and BVW world they made during the Fall 2013 semester along with Maria Montenegro and Minjong Lee. ETC alum Justin Sabo, co-founder of Digital Dream Labs will showcase Puzzlets + Cork The Volcano.

Sessions, round tables and workshops:

Jesse Schell, Distinguished Professor of the Practice and Schell Games CEO, will present two different talks: one about successfully managing a game studio on Friday March 6 from 10:00 am – 11:00 am and the other about the making of a massive tablet game on Monday March 2 from 1:45 pm – 2:10 pm.

ETC Director Drew Davidson will be participating in of the Higher Ed Games: Elevating the Conversation on Games on Monday March 2 from 5:05 – 5:30pm as part of the recently formed Higher Education Video Game Alliance.   Drew will also be speaking on Creative Chaos: Teaching Project teams to be Innovative on Tuesday March 3 from 3:00 – 3:25pm.

ETC alum and Senior Engineer of Insomniac Games, Elan Ruskin (‘03) will have a programming and production session, Streaming in Sunset Overdrive’s Open World on Wednesday March 4 from 3:30 – 4:30pm.

ETC Adjunct Faculty Chuck Hoover (’07) and will be part of the IDGA Production SIG Roundtable on Wednesday March 4 3:30 – 4:30pm. Chuck will also be part of the panel for So You Want to be a Producer on March 5 5:30 – 6:30pm.

Creative Technical Design Lead for Walt Disney Imagineering Bei Yang (’07) will offer a session on VR, Practical Virtual Reality for Disney Themeparks on March 5, 10:00 – 11:00am.

Lisa Brown (‘09), Game Designer for Insomniac Games will be part of the GDC Microtalks 2015: One Hour, Ten Speakers, Games and Play, and US on March 5, 11:30am – 12:30pm.

ETC Adjunct Faculty Stone Librande will be part of a Game Design Workshop:Day 1 on March 2, 10:00am – 6:00pm and again on Day 2, March 3 and a session titled game < design on March 5 4:00 – 5:00pm

Ira Fay (‘04) Assistant Professor of Computer Science and Game Design, Hampshire College and Fay Games, will hold a session on March 6, 1:30 – 2:30 on Ten Tips for Successful Game Industry Interviews.

And of course, the ETC will have booth #138 in the South Hall at the EXPO March 4-6, 2015. Stop by to see information on current student projects, and hopefully see demos given by ETC students on their projects throughout the Expo days. If we missed anyone in this listing, please let us know, we will be happy to update!

The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. The GDC celebrated its 25th edition in 2011, making it also the longest-running event of its kind. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, smartphone, tablet, mobile, and online games.

The GDC attracts over 24,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by UBM Tech Game Network, a division of UBM plc.


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