Building Virtual Worlds [53-831]
Building Virtual Worlds (BVW) is a project course, where
interdisciplinary teams build immersive (helmet-based) interactive
virtual worlds, as well as a variety of other interactive content. The
course uses Entertainment Technology Center (ETC) platforms, such as
the Jam-O-Drum, camera-based audience interaction techniques, Quasi
the robot, and others. The goal of the course is to take students with
varying talents, backgrounds, and perspectives and put them together
to do what they couldn't do alone. The key thing is that there are no "idea people" in the course; everyone must share in the mechanical
creation of the worlds. Students use 3D modeling software (Maya),
painting software (Photoshop), and sound editing software (Adobe
Audition & Pro Tools). We use the ETC's Panda3D engine, originally
developed by Walt Disney Imagineering's Virtual Reality studio, to
display our virtual reality worlds.
Note that we don't try to teach artists to program, or engineers to
paint; we form teams where everyone does what they're already skilled
at to attack a joint project.
The proof of the pudding is in the eating – here you can find many samples of student work:
each of these projects was done by a team of 4 or 5 students, who had
2 or 3 weeks (maximum) to create the work you see. The course
culminates in a raucous stage show, where a juried selection of the
best work is shared with the campus community. These videos show the
students "performing" their worlds in front of a live, 500-person
audience in McConomy Auditorium on Carnegie Mellon's campus.