|
|
53-609 Game Design
Spring 2008 |
|
|
Intro |
This is a
lecture and project based course that teaches the mechanics and processes of
good game design. The principles learned in this class apply equally well to
card games, board games, party games, any types of games, and
design many games. Anyone
interested in interactive entertainment or in creating compelling experiences
should benefit from this course. The class meets on Tuesdays and Thursdays from 11:30am - 1:20pm in the Multipurpose Room at the PTC on 2nd Avenue. The class is taught by Jesse Schell and the TAs are Nicole Epps, Andy Jih and Rich Marmura.
On-Campus
Students: Assignments
will include: * Weekly
readings The purpose
of the course is to help you develop your game design skills, and to give you
an opportunity to practice them. Some of the games you will analyze and
design will be computer games, but no programming skills are required.
However, if you are so inclined, you will have the option of implementing a working
computer game for one of the longer assignments. Be warned, however, that you
will be expected to have the game functioning fully within about two weeks,
so that there will be plenty of time for user testing and iterating. This is not
an easy course - it is a graduate level course in game design. Good designs
take time, and you will be expected to put in the time and effort necessary
for good design. |
|
|
Updated
January 22, 2008
|
||