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53-609 Game Design
Spring 2008 |
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Readings4/23/08 - Mills Penny Arcade 4/08/08 - The Point 3/27/08 - The Tipping Point by Malcolm Gladwell 3/25/08 - Magic: The Gathering by Richard Garfield 2/26/08 - Beginning Level Design, Part 1 2/26/08 - Beginning Level Design, Part 2 2/26/08 - Architecture of Level Design 2/26/08 - Max Payne 2/14/08 - Henry Jenkins - Transmedia Worlds 2/12/08 - Scott McCloud - Understanding Comics Chapter 2 2/07/08 - Daniel Mackay - The Fantasy Role-Playing Game 1/31/08 - Scott Kim - What is a Puzzle? 1/31/08 - Pascal Luban - Designing and Integrating Puzzles in Action-Adventure Games 1/24/08 - Salvador Dali - Fifty Secrets of Magic Craftsmanship 1/24/08 - Julian Jaynes - The Origin of Consciousness 1/22/08 - Greg Costikyan - I Have No Words & I Must Design 1/17/08 - Psychology of Play 1/15/08 - What Kind of Designer Are You? |
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Updated
January 29, 2008
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