DARPA’s ENGAGE program seeks to develop interactive game-based technologies for pre-k through grade three students to inspire them to become future innovators by educating them in STEM skills. To get the target audience to play, these games must meet the highest standards for quality and entertainment. The goal is to create games that improve over time by analyzing play across a large population of anonymous users. As a result, ENGAGE hopes to not only produce valuable game-based teaching tools but to also provide insights into teaching techniques that can be applied to future products and classroom STEM learning.
We Have A NEW GAME!
“Crane Game” Alpha at http://www.etc.cmu.edu/engage/SWgame/game.html
Play Helios! at http://www.etc.cmu.edu/projects/impact/?page_id=18
Play RumbleBlocks! at rumbleblocks.etc.cmu.edu
Play Beanstalk! at beanstalk.etc.cmu.edu
Play Teeter-Totter-Go! at http://www.etc.cmu.edu/projects/torque-it/?page_id=64
Play Sleepy Busy Party at http://www.etc.cmu.edu/projects/stempower/?page_id=171
Carnegie Mellon’s Entertainment Technology Center (ETC-Global) is a unique program that brings together students from a variety of academic backgrounds. Our graduates are among the most highly sought-after professionals in the interactive media industry. The ETC’s mission is to foster leadership in education and research that combines technology and fine arts to create new processes, tools, and vision for storytelling and entertainment.
The Human-Computer Interaction Institute (HCII) is an interdisciplinary community of students and faculty atCarnegie Mellon University (CMU). This community is dedicated to research and education in topics related to computer technology in support of human activity and society. Although the HCII is headquartered within the School of Computer Science, members of the community represent a broad spectrum of the CMU campus including the College of Humanities and Social Sciences, Tepper School of Business, College of Fine Arts, Carnegie Institute of Technology, Software Engineering Institute, as well as the School of Computer Science. Collaborators and sponsors are from other universities in Pittsburgh and around the world, small startup companies, and multi-national corporations.
DARPA’s mission is to maintain the technological superiority of the U.S. military and prevent technological surprise from harming our national security by sponsoring revolutionary, high-payoff research bridging the gap between fundamental discoveries and their military use.
Over the years, DARPA has worked to enhance our national security by funding research and technology development that not only have improved our military capabilities but have changed the way we live. Since the very beginning, DARPA has been the place for people with innovative ideas that lead to groundbreaking discoveries.