There are several ways you can collaborate with Carnegie Mellon University's ENGAGE project to bring fun games with real learning into classrooms:
- Play the games for free with your students. Whenever students play, the games collect anonymous data about how students play and what they learn. We use the data to improve both learning and engagement. No commitment necessary, just play whenever you want. Many students like to play during their free time at school or at home.
- Invite our researchers into your classroom.Your classroom and students can be part of a scientific experiment! Our researchers will introduce one of the games to your students, have them take a short test (no more than 5-10 minutes), then let them play. Afterward, our researchers may ask your students to take a second short test to see what your students learned. Some studies can take only 45 minutes, other studies give your students more opportunities to play over a few days, allowing them to play at higher levels and work with more ideas.
Become an CMU ENGAGE partner.
Work with us to bring fun games with proven learning to other classrooms and to students everywhere.