- How Settlers of Catan Created an American Boardgame Revolution - Ian Schreiber
- Conquest - David Parlett
- Fair isn't Funny! The Design of Cosmic Encounter - Peter Olokta
- The Greatest Gift - Ray Mazza
- I Love Pandemic (and I Despair for Serious Games) - John Sharp
- Design Lessons from Poker - Richard Garfield
- Applying Design Concepts from Ra to Digital Games - Brian Magerko
- Train: From Black Box to White Cube - Simon Ferrari
- Twilight Struggle and Card-Driven Historicity - Pat Harrigan and Noah Wardrip-Fruin
Game Analyses
Sun, 08/07/2011 - 14:45