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Home › Tabletop: Analog Game Design

Game Analyses

Sun, 08/07/2011 - 14:45
  • How Settlers of Catan Created an American Boardgame Revolution - Ian Schreiber
  • Conquest - David Parlett
  • Fair isn't Funny! The Design of Cosmic Encounter - Peter Olokta
  • The Greatest Gift - Ray Mazza
  • I Love Pandemic (and I Despair for Serious Games) - John Sharp
  • Design Lessons from Poker - Richard Garfield
  • Applying Design Concepts from Ra to Digital Games - Brian Magerko
  • Train: From Black Box to White Cube - Simon Ferrari
  • Twilight Struggle and Card-Driven Historicity - Pat Harrigan and Noah Wardrip-Fruin
‹ 15 Games in 15 years - Stone Librande up How Settlers of Catan Created an American Boardgame Revolution - Ian Schreiber ›
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    Tabletop: Analog Game Design

    • Introduction
    • Designing Tabletop Games
    • Game Analyses
      • How Settlers of Catan Created an American Boardgame Revolution - Ian Schreiber
      • Conquest - David Parlett
      • Fair isn't Funny! The Design of Cosmic Encounter - Peter Olokta
      • The Greatest Gift - Ray Mazza
      • I Love Pandemic (and I Despair for Serious Games) - John Sharp
      • Design Lessons from Poker - Richard Garfield
      • Applying Design Concepts from Ra to Digital Games - Brian Magerko
      • Train: From Black Box to White Cube - Simon Ferrari
      • Twilight Struggle and Card-Driven Historicity - Pat Harrigan and Noah Wardrip-Fruin
    • The Study of Tabletop Games
    • Authors

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