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Topics Covered
in this Session
Game Design
The Art of Game Design didn’t spring into life with
the invention of Mario. It is an ancient art, and
the video game industry is only but the latest technology
to take advantage of structured play. Over the course
of the summer, the students will be taught an overview of
the principles of game design through the use of traditional
board and paper games, and then learn to apply those techniques
in the design of their own Warcraft mission.
Game Art Production
Art created for video games takes the form of 3D polygonal
models combined with 8 or 16 bit 2D textures mapped onto
those models. Students will be taught the basic techniques
for the creation of these game assets using tools such
as Photoshop and Maya .
Video Game Programming
It is a truism that video games reply on the talents
of programmers to deliver the goods. But unfortunately,
many young people are intimidated by the thought of learning
how to program. Fortunately, Carnegie Mellon University
has created a programming development environment entitled ‘Alice’,
entirely designed to make learning to program easier. Over
the summer, students will have a chance to build some sample
programs in the Alice environment to get their feet wet
in this field.
Business of Game Publishing
Individuals who desire to get into the video game business
often don’t really have a good idea of how the business
itself works. We’ll be discussing the way games
get published, what roles on the development teams are
available, and what type of career someone just entering
the field can expect.
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