ETC alumni Michael Augustin and his company, Gendai Games has just received funding for an iPad and iPhone game creation tool. Inspired by tools developed at Carnegie Mellon, NYU, and MIT, such as Alice3D, Michael wanted to develop similar tools for game professionals. While a student at the ETC, Michael had the honor of working with Dr. John Buchanan on "Game Sketching," a way of "sketching" games by using human-controlled digital objects over a network and techniques we learned in improv in real-time.
” Through the project, I was able to get to know fellow "Game Sketchers"
Joshua Seaver and Michael Herring, who shared a similar passion for design tools. They eventually helped shape things once the project became a commercial endeavor. After graduating from the ETC in 2007, Gendai Games was founded based around accessible design tools, and we named our first project GameSalad. That summer the iPhone came out and it eventually become our primary target platform for the tool.”
To read the article about Gendai Games in TechCrunch, click here.
To read the press release from Gendai Games, click here.
Congratulations to ETC Alum Asi Burak on being named as a Co-President of Games for Change.
To read the press release, click here.
For those of us who are still trying to convince others that video games are actually good for you, here is yet another article to prove our point.
Online games publisher Bigpoint and developer Schell Games, who are working together on an MMO adaptation for Universal Pictures' film franchise The Mummy, licensed Exit Games' network engine Photon, the companies said Tuesday.
Pittsburgh-based Schell Games is developing The Mummy Online in multiple languages with the Unity game engine.
http://www.gamasutra.com/view/news/29174/Bigpoint_Schell_License_Photon_...
ETC Adjunct Faculty member Katie Salen is featured on NPR's All Things Considered.
A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy.
To hear and read the story, click here.
