My StoryMaker Debuts at Carnegie Library of Pittsburgh
Interactive educational software developed exclusively for the Library allows children to create, print and share their own unique stories.
(PITTSBURGH, PA – December 14, 2007) Can a lion share a cupcake with an astronaut? What happens when a pirate meets a fox in the woods? Children visiting Carnegie Library of Pittsburgh (CLP) have the power to decide -- meeting new characters, going on great adventures and creating their own personal stories along the way. Library officials will debut My StoryMaker, an interactive project that gives children the freedom to create, print and share their own unique stories, to the public on Monday, December 17, 2007 at 3:00 pm at CLP – Main, 4400 Forbes Avenue.
Randy Pausch Honored by Charles Gibson of ABC News as one of three "People of the Year Who Use Speech or Music to Inspire Others."
"World News With Charles Gibson" recognizes people of the year who have used their gift of speech and music to inspire those around them.
Randy Pausch Lectures on Life
Carnegie Mellon computer science professor Randy Pausch, 46, never intended for his "last lecture" to become an Internet phenomenon, viewed by more than 6 million people.
Diagnosed with terminal pancreatic cancer, he decided to give the lecture so that his three young children would know their dad.
"My dream was to play in the National Football League," said Pausch.
Although Pausch never played in the league, he has won more fans than many of those who did.
"We cannot change the cards we are dealt, just how we play the hand," he said.
KAIST/ETC Sign Memorandum of Understanding
The Korean Advanced Institute for Science and Technology’s (KAIST) Graduate School of Culture Technology degree program and the Carnegie Mellon University Entertainment Technology Center have signed a Memorandum of Understanding (MOU) providing myriad opportunities for joint research, development and personnel exchange. This academic development comes on the heels of the ETC’s very successful first appearance this past fall at the G-Star Gaming Conference in Seoul.
The KAIST Graduate School of Culture Technology aims to train students to become creative experts with the goal of leading the culture industry and digital society, by developing fundamental knowledge and critical technologies in content creation, planning and management. Major areas of study within the program include Media Science and Engineering, Contents Creation and Planning, Management and Policy for the Content Industry.
There were several ETC student entries in the 2008 Independent Game Festival. And Polarity, an ETC student pitched game, has been announced as a finalist in the Student Showcase.
Polarity is a 2D platforming/puzzle game based on magnetism.
The goal of the game is to navigate environments and solve puzzles by using your suit's magnetic properties in interesting ways. You can attract to and repel from objects, instantly switch magnetic polarity, or even boost the strength of your magnetic field for added abilities.
This academic year has had a banner year for ETC Student Coops! We had 38 students who accepted a coop this past Fall 07 semester. This trend is continuing into the next semester. As of now, 30 ETC students who have accepted Coops for the Spring 08 semester.
ETC students are currently working at dream companies such as: Activision, Electronic Arts, DreamWorks, Schell Games, Walt Disney Imagineering, Disney Think Tank, Disney VR, Disney Interactive, Crystal Dynamics, Landmark Entertainment, Cheyenne Mountain, Flagship Studios/Ping0, The Art Institute of Pittsburgh, Rising Sun Pictures, Leapfrog, High Impact Games, Etcetera Edutainment . . . just to name a few!
In addition the above companies, there are also a few new companies that have offered ETC students coops. This spring there will be ETC students doing coops at Pixar, Digital Domain and Motorola.