FIRST ANNOUNCEMENT & CALL for PAPERS:
International Conference on Entertainment Computing ICEC 25-27th September 2008 Carnegie Mellon University, Pittsburgh, USA http://www.etc.cmu.edu/icec2008/
ICEC is pleased to invite you to participate in the prestigious 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP). Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003, ICEC 2004, ICEC 2005, ICEC 2006, ICEC 2007), ICEC 2008 will be an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing.
Different submission types are invited that present scientific ideas or improvements to existing techniques in the broad multi-disciplinary field of entertainment and edutainment applications.
CMU Entertainment Technology Center Makes First Appearance at G-Star Gaming Conference at KINTEX in Seoul, Korea.
The Carnegie Mellon Entertainment Technology Center embarked upon a successful representation at the G★ conference in Seoul, Korea, November 8-11, 2007. G★ is a global game exposition encompassing the entire game industry: online, arcade, mobile, and video. Gaming in Korea has gone beyond the value of itself, and has now become a part of a culture industry that makes up a high percentage of overseas exports from Korea, in addition to the creation of new culture within the country.
By Janice E Metz, ETC Administrative Coordinator
On Monday, November 5th, the Entertainment Technology Center hosted a visit from the Creative Tech Nights program (http://women.cs.cmu.edu/technights/). 28 Tech Night Girls, 6 volunteers, Mary Windom and Carol Frieze were toured by ETC graduate students Alyson Szymanski and Andrew Moore. They saw the ETC facilities and were thrilled to meet everybody’s favorite robot Quasi!
The girls also got to help ETC projects as user testers, providing feedback while playing prototypes of their interactive experiences. The feedback from testing plays a large role for the project team as they create a game that is both educational and entertaining for people.
The interdisciplinary project REGENERATIVE MEDICINE PARTNERSHIP IN EDUCATION proudly presents the planetarium show “OUR CELLS, OUR SELVES” a story about juvenile diabetes (Type 1), with an accompanying immunology-based videogame “IMMUN-OLOGEE”.
Led by John Pollock (Director/Executive Producer) REGENERATIVE MEDICINE PARTNERSHIP IN EDUCATION is made possible by a Science Education Partnership Award (SEPA) from the National Center for Research Resources, a component of the National Institutes of Health. Building on the 5 film success of Dr. Pollock’s previous collaborative project with the Pittsburgh Tissue Engineering Initiative, Inc. (TISSUE ENGINEERING FOR LIFE a National Center for Research Resource SEPA), the new shows expand the visual experience of exploring the biology of regenerative medicine. The centerpiece of the project is a series of innovative planetarium shows that use immersive scientific visualization to bring the audience into the human body. The goal is to develop scientifically accurate, biologically rich content for young learners. All films will highlight the stories of current biomedical research, specifically associated with regenerative medicine. Each show brings together technology and the arts to communicate four specific elements of information: (1) the basic biology of interest, (2) what goes wrong with disease or trauma, (3) what is the basis of current medical therapy and (4) how the body heals itself through regenerative medicine.
A distinguished group of national and international leaders from government, industry, and academia, was brought together by the Mayor of Osaka, Japan, to discuss issues of vital importance to the Osaka economic region in what was called OSAKA INITIATIVES 2007.
These issues focus primarily on ways in which industry, government and academia can collaborate to stimulate human resource development from their respective standpoints. The goal ultimately is to build schemes and create ample opportunities to vitalize and integrate various manufacturing resources.
The Mayor of Osaka's initiative recognizes that technological innovation and financial strategies are essential in fostering new manufacturing businesses and industries. These are needed in order to build new transaction schemes for intellectual properties, to detect and integrate promising technologies, and to promote strategic investment in innovative technologies.
The round table discussion was motivated by recognition that in order to optimize the international division of labor, global competition and other factors determining manufacturing environments, Osaka must build through effective use of advanced network technologies an interactive information platform that enables the sharing and exchange of manufacturing and market information available in various parts of the world.
Participants in the round table include representatives from Matsushita Electric Industrial Co., Ltd., Daihatsu Motor Co., Ltd., Sharp Corporation
Daiwa House Industry Co., Ltd., Audi Japan KK, Intel Corporation, Colliers ABR, Fudan University of Shanghai, China, Osaka University, and Carnegie Mellon University.