Students play test StepUp

Initiatives

From local schools to global communities.

Our creative ideas become shared impact through initiatives that extend beyond the classroom to shape how people learn, play and engage with technology.

ALICE project screenshot.

The ALICE Project

Created by ETC co-founder Randy Pausch, ALICE is a free, interactive programming environment that helps students learn to code by creating animations, games, and stories. Designed to make computer science education accessible and intuitive, ALICE empowers beginners to learn through creativity and play. Pausch’s legacy with ALICE continues on today at the ETC, where it continues to evolve as a tool for creative learning and computational thinking.

NHSGA students working

National High School Game Academy

Each summer, NHSGA brings high school students from across the country to the ETC for a six-week crash-course in game development. Modeled after our graduate curriculum, the program teaches students the ropes of storytelling, programming, visual design, and production in a collaborative, creative environment. For many students, it’s a first glimpse into the world of interactive entertainment, and the start of a lifelong creative journey.

K12 students playtesting games

K-12 Programs

We believe the work we do should be shared, scaled, and accessible to learners of all ages. That’s why we invest in K–12 outreach programs that bring ETC thinking into classrooms and communities. Through partnerships with local educators and districts, our team develops playful, interactive learning experiences that support everything from early literacy to STEM exploration. These initiatives empower students — and teachers — to see themselves as creators, not just consumers, of technology.