Preparing for Halves!

1/2 semester presentations are today for Action in Motion and we’ve been incredibly busy preparing our demos for this presentation.  We’ll be showing two demos today as well as a good bit of our finished artwork.

On the art side:

  • Enemy Character is modeled, rigged, textured and animated
  • Hero Character is modeled, rigged, textured, animated and has a cloak with a cloth sim and weapon trails on his wrist blades
  • Environment is modeled, textured and has next-gen deferred rendering in place
On the programming side:
  •  Prototype 3 (Artificial Intelligence and Zeemote joystick integration) has been completed and AI now chases and swarms enemy while looking for an open position from which to strike
  • Prototype 4 (Per-bone blended attacks and combos) has also been completed and an in-to-out combo attack is possible with the right arm
The completion of Prototype 4 is very significant because the real meat of this project was getting this blending technology working between 1:1 captured Kinect input and pre-authored animations.  We are very happy with the result thus far and will continue to refine our algorithms to make the blending as smooth as possible.
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And now for some artwork and screenshots!

Hero Rigg

Enemy Rigg

Environment, Concept to Final Model

Artificial Intelligence

Blending (Left: Animation. Middle: Blended Rigg. Right: 1:1 Kinect Input)

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