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Weekly Newsletters

 

Spring Semester 2012

Final Newsletter

Week 14 : Prep for Softs

Week_13 : Combat Balance (part II)

Week_12 : Combat Balance

Week 11 : New Enemy Intergration

Week 7 : One-week Mini Sprint

Week 6 : Second Sprint part II

Week 5 : Second Sprint

Week 4 : Transitioning Sprints

Week 3 : First Sprints

Week 2 : Character Redesigns

Week 1 : Winding Up

 

Fall Semester 2011

Week 15 : BVW Show Week

Week 14 : Polishing from Softs

Week 13 : Preparing for Softs

Week 12 : Polish Week 2

Week 11 : Polish Week 1

Week 10 : Finalizing the Prototypes

Week 9 : Into the Final Prototypes

Week 8 : Preparing for Halves

Week 7 : Out Of Office

Week 6 : Pulling It Together

Week 5 : Will It Blend?

Week 4 : First Prototypes

Week 3 : Microsoft Visit

Week 2 : Building Assets

Week 1 : Setting Up Shop

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  • Archives

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  • Recent Posts

    • GDC, Zeemotes, and Kinect combat on Gamasutra
    • Anthony’s new company, Kermdinger Studios, is wildly successful-esque
    • Detection, feedback, rhythm, and queuing
    • First playtest with new combat gestures
    • Global Game Jam!
  • Archives

    • March 2012
    • February 2012
    • January 2012
    • November 2011
    • October 2011
    • September 2011
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