Q. What is Akili?
Akili seeks to foster the knowledge and skills students need to succeed.
Team Akili is developing a tablet trivia game for High School students . Develop in conjunction with the Opportunity Education Foundation, the Trivia Game will focus on self-assesment and life skill development. OEF is developing Quest, a learning platform that will enable young people around the globe. Akili’s game will build off of this learning platform and provide additional opportunities to use the knowledge gained through Quest.
Players can Self Assess their knowledge from Quest
Life Skills Development
Players can practice Life Skills in the form of Real Life Challenges
The game allows players to Compete with each other
The game Integrates with the Client's Quest App
Meet the Members of Akili
What a week! We had our final Playtest of our game at Burrell High School, and then we showed our product at the BVW Festival. How did it go? At Burrell High School, we ran an open Playtest. We presented groups of students with the tablets, and watched how they interacted. Students gravitated to Party[…]
This week we had softs on Monday. The faculty members were going to come in groups and test our game, so naturally our top priority in preparing for softs this week was QA. While softs went well, unfortunately during one session, we had a lot of bugs. So although most faculty members enjoyed playing our[…]
This week our team took a much needed break, and had Thanksgiving! That doesn’t mean we didn’t do any work! We spent the days before Thanksgiving finalizing assets and finishing implementing the Profile. We also have begun the implementation of Onboarding. This weekend will be the final push to implement the final features needed for[…]
We are busy this week preparing for Softs! Next week is Thanksgiving, and many of our team will be out of town. So we focused this week on really getting all of our assets finalized, so we can implement them into Softs. We have struggled with UI Color this semester. Our UI uses many different[…]
This week was a busy one for designers and developers alike. On the development side, these were our main priorities: creating a stable build for ETC playtest 2 implementing the profile section And on the design side, this what we focussed on: preparing to Skype with Ms. Juliana Bwire preparing playtest documents for her The[…]
Last Saturday we had the ETC Playtest. We playtested with approximately 50 students ranging from the age of nine to sixteen Solo Mode’s UI was clear and easy to navigate, even for a nine year old. Students enjoy playing Solo Mode Party Mode was fun for students when they understood the instructions. Unfortunately the UI[…]
As our halves presentation was on Friday, we ended up spending most of the week preparing our presentation. We found summarizing our entire design process in the 8 semesters quite hard, and keeping under the required 15 minutes was a challenge in itself! Laxman introduced the client and the project’s premise and requirements. Adarsh covered[…]
As planned earlier our week was mainly focused on solidifying the party mode gameplay. We discussed on the game mechanics for the party mode and run trial runs among the team to undersand the flow and structure of the game. Adarsh and Laxman worked on the iteration from the previous week and came up with[…]
This week we planned to develop the Solo mode. This involved creating userflow for the app. Many of the user experience design and decisions were made to focus out from the survey feedback which we got from the high school students. Ruchi started creating he UI wireframes which would help the programmers to start with[…]
This week we mainly worked with our client regarding the feedback which we got from faculties during the quarters. We also got in depth knowledge about the Tanzanian culture from our clients visit to the country for the past two weeks. We made few of the design decisions based upon survey we got from the[…]