There are 15 event reactions in Alice’s Adventure currently. These are:
- Set State
This sets the state of any states that you’ve made to ON or OFF
- Go to scene
This takes you to a new scene when triggered
- Add into inventory
This adds any object to the inventory when triggered
- Remove Object
This removes/deletes an object from the game.
- Show object
When triggered, it shows (makes visible) an object that was invisible before
- Hide object
This makes an object invisible when triggered
- Make interactive
When an object is made interactive, it now responds to clicks while in the game.
- Make non-interactive
When an object is non-interactive, it can not be clicked or dragged around in the scene. It essentially becomes a part of the background
- Show dialog
When triggered, it pops up a dialog box on the bottom of your screen, which needs to be clicked to proceed.
- Play Sound
This plays an audio file in your game, either once or on loop.
- Stop Sound
This stops playing an audio file which is currently playing.
- Show inventory
It shows your inventory on the right side of your screen, if it was not already shown before
- Hide inventory
This reaction hides your inventory from your view, and you can only see the main scene
- Move object to scene
This transfers an object A from wherever it was before to a new scene
- Move object to position
This transfers an object A to a new position (in the X,Y coordinate) in the same scene.
NOTE: You can find the X,Y coordinate of any object in the object’s properties tab under the scene editor.