- Wanted to be in space (with UFOs, aliens, etc.)
- Wanted to catch the fish.
- Wanted to catch butterflies.
- Wanted to be in the jungle.
- Wanted sharks! (five minutes later, we had sharks)
- Wanted more control over bubbles (eating, popping, etc.).
engaging was the experience?
- We expected the experience to be compelling for around
- Some just didn’t get it, weren’t interested
(VERY young children the ones who didn’t recognize
themselves on screen).
- Others remained engaged for between five minutes (mostly
13-year-olds) and 10 minutes (6-year-olds).
- Some 6- to 7-year-olds were REALLY excited about it
the same scene kept them engaged for half an hour at a
time. They’d come back later with friends and parents,
talk to us when they got tired, and teach us how to tummersault.
- Children wanted to keep the lights we gave them.
- For that matter, there’s the choking hazard for
really young kids.
- Unless encouraged, people didn’t seem to move
around as much as we expected. They’d see themselves
on screen, and then just sit and watch what was happening.
Since most of our effects are based on motion, we wonder
how to encourage people to move around more.
- Ripples in wire frame mode.
- Background music
- Green screen (despite imperfect technology)
- Dancing with strobe effect.
- Seeing yourself on-screen.
- Image feedback (children preferred to see themselves
- It wasn’t clear to the audience where they had
to stand in order to be interacting with the system.
- Lighting balance was difficult to control.
- Green Stuff Kills
- Sweat Fight
- Hot Fight
- Bubble Fight
- From The Undead To Beyond