engaging was the experience?
- We expected the experience to be compelling for around
- Most participants stayed for 3-5 minutes, one couple
of teenage girls stayed about 10 minutes. Even 5 minutes
was a long time for a display at the science center.
of the questions we asked:
- What did you think?
- What was the ring doing?
- What did you like? Dislike?
- Did you understand how to switch screens?
- Have any suggestions?
Different ages are interested in different scenes (teen
guests liked more abstraction, ripples, blurring).
- Lights needs to be extremely particular, as discovered
in our previous testing.
- The Navigation Arrows were not obvious enough.
- Some people didn't know what to do with the LEDs when
they wanted to leave.
- It wasn't clear that the LEDs were not required in some
of the abstract scenes (wireframe ripples).
- About half the guests were reluctant
to give feedback because they were part of groups, and
didn't "have time"
- "There should be more..."
- "We want to sky dive"
- Wanted to see the bubbles "do something"
- Stronger Lights (LEDs)
- Come back!
- The setup and layout, with the exception of lighting.
Spectacle (It was fun to watch your friends, it drew a
crowd. We were in the most central location)
Music (got people moving; they were less self-conscious)
- Putting people in the scenes
Misc: participants from all ages are not intimidated by
the screen. There was a very young child (probably 3 years
old) who wasn't willing to participate, but after some
encouragement from her mother, she walked in front of
the camera and stayed for at least 2 minutes.
- Some didn't understand what they were affecting, some
- The arrows were too small, they didn't understand why
they were there.
- Some guests didn't understand the interaction through
LEDs (due to poor lighting conditions, they were not as
- The sun was shining on the opposite direction of the
camera, and it was difficult to see the projections and
detect the lights
- The first projector we had was not bright enough