Weekly Newsletter – WEEK 5

Weekly Newsletter – WEEK 5

Fresh from our playtest on Friday Team Athena was energized and was ready to work towards implementing changes to make our game better. Just to recap what happened last week, we completed all the things from our Sprint last week, including nice to haves! Way to go, everyone!

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On Monday, we looked at our board to see what we unpacked from our second playtest and put them in clusters so that we can draw insights about current problems and risks based on different categories. The next step was to prioritize those risks based on how much they impact their game and which of these risks can be mitigated efficiently. We also had a design meeting to think through the problem of kids knowing how to play the game which was our top risk. As it was Monday, we used that meeting to storyboard and also SCRUM plan our next steps. Then we also built and tested a prototype with free asset store animation to get a feel how our game looks with art assets. We also met with Shirley and finalized the quarter’s deck after feedback from her. As our room was quite messy we took some time to clean the room. We also did retrospectives where we looked back and see what went well and what are the things we can improve on.

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Wednesday was the day of quarters and it went quite well. We had a working prototype with temporary assets on the iPad for the faculty would play with and Elaine did a great job of briefing the faculty with our slide deck in a short span of time. We got a lot of good feedback and faculty was happy to see us asking the right questions and heading in the right direction. To summarize, everyone wanted us to get a concrete goal from our client and work on making something that would enable us to measure our success.

On Thursday we unpacked the quarter’s feedback and prioritized it based on what needs to be accomplished first. We also had a design meeting to make some decisions about the internal constraints and big idea we have for ourselves. The programmers continued working on the tutorial so that the game can teach each individual skill at each new level and make it easier for the students to understand.

The link to our quarter’s feedback can be found here: https://docs.google.com/spreadsheets/d/1iwlJLD10LZKBnQMpVDvLFV-noOJGeUeqFd0PZqQZHDU/edit#gid=839208178

Friday was the day of sit-downs and we had Ralph and Tom visit us to provide valuable feedback. Both of them had great advice about how we can improve on what we had in our playable prototype. We also made key decisions about game mechanics and our general plan for progression. The programmers continued on the tutorials. Finally we took a moment to look back at the RACI chart.