Week 3: Finding a Problem Space

We’re in full design-mode now, and this week was all about attacking the problem from different angles. We came up with three different ways to attack the problem.

  1. The perspective of the performance.
  2. The perspective of the “problem-space”.
  3. The perspective of emotion-first.

We sat down with Judy Choi, a researcher at the Human-Computer Interaction department here at Carnegie Mellon University to discuss the project. We thought she might have insight into the idea of putting VR on a stage. While discussing, she challenged us to view the deliverable from the perspective of creating empathy for a performer.

Then we took the advice of our client and took the opportunity to look at the project from the perspective of creating a problem-space. We tried to find the question we wanted to answer, or at a minimum, the specific idea we wanted to explore. We came up with three general categories of interest.

  1. Empathetic Intensity – How does a person’s ability to empathize fluctuate based on their experiences?
  2. Group vs. Individual Response – How does an individual multiply or dissociate their experience from a collective’s?
  3. Reciprocal Empathy – How does one person’s empathy towards another reciprocate back the other direction?

Lastly, at professor Brenda Harger’s advice, we decided to try to pick a specific emotion to explore. We looked at the benefits and limitations that naturally come with virtual reality, and developed a broad list of possible emotional spaces.

Our goal for next week is to bring everything together and have a finalized idea to present at our quarters review for the faculty in two weeks.

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