Workshops
Round 1
- basic panda lighting
- painting vertices
- skydomes
- photoshop tips
Round 2
- Computer Graphics 101
- Modeling Workshop
- Particle Panel
- Intro to Open Shader Architecture
- Advanced Lighting, Light Baking and Multitexturing
Round 3
- Stupid Graphics Tricks
- Normal Mapping
Round 4
- General Shader Concepts
- Advanced Open Shader Architecture
Round 5
- to be announced