Fri, Jan 29th, 2016:

1) Meeting with Brenda

We have a meeting with Brenda. We show her poster, half-sheet. She suggest us to prepare the flow chart of the game design.

2) Meeting with Tom Corbett

  We got the API (Unity Project) Today. He gave us a several feedback about the face control; little body with the big head can be funny. Trying animation “Southpark” style face control.

Thu, Jan 28th, 2016:

1) Snow tubing

We went to snow tubing and have fun, also we played with the snow and discuss the vision of the game.

Wed, Jan 27th, 2016:

1) Pitch presentation to Twitch TV

Ethan Evans, the vice president of Twitch TV integration at Amazon visited our project room and we pitched him about our process so far. He was interested in our game design. He suggested us to think carefully about the flow of the game design and connection scheme between TV/controller.

2) Project backlog, & Scrum meeting

We started one-week scrum. We made the project backlog and started the scrum meeting. Our objective of one-week scrum is building a prototype and game design for real-time/turn-based snowball fight game.

 3) Face recognition feature presented

Martin build the basic structure of the face control system.

4) Exploring taunting sound

Joshua recoded weird annoying sound for taunting sound prototype.

Tue, Jan 26th, 2016:

1) Brainstorming

We brainstormed with the idea we brought. After brainstorming, we decided to start digital prototype of the game mechanic and control schemes that we liked the most.

Game design

  • Taunting gaming mechanic

Control Scheme

  • Tap & Shake
  • Swipe

Mon, Jan 22nd, 2016:

 1) Branding Check

John Dessler. Shirley, Ricardo came to our office and check the poster and progress of branding so far. We show them the crystal poster that Sarah Chen draw and they liked it. They give the feedback as followed.

-ETC logo has white and black letter, so consider the color of the poster.

2) Game design meeting for new game feature

We have a meeting and we decided to think about one turn-based game idea and one real-time based game until tomorrow’s core hours.

3) Team building

We see the Japan World Cup video together and prepare for the new iteration

P.S: From tomorrow, we should run more fast!