BLUEPRINT

Project Blueprint is an Electronic Arts sponsored project with Carnegie Mellon University’s Entertainment Technology Center. The project is translating the functionality of EA’s Sims 4 Build Mode into virtual reality. Our goal is to design and develop a virtual interface that effectively adapts the functionality of Build Mode.

User Experience

Virtual Reality

Construction

WEEKLY NEWS


WEEK 16 – FINALS

This is the week of final presentation. By following our design goals, our team has completed the 3 most important metrics of the project: playtesting, prototyping and documentation. By far, we have held 14 playtests within the ETC and with our client, as well as gathered direct feedback from our…

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WEEK 15 – ETC SHOWCASE!

The ETC festival – showcase happened this Wednesday.By following the feedback from the soft opening, we added tons of visual feedback effects. And we defined them as hover status, select status. (It works the similar way with a button on PC). We learned that it is important to keep these…

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WEEK 14 – SOFT-OPENING & POLISHING

This is the week of soft-opening. As mentioned last week, we were getting ready for the soft-opening at that time and had 3 prototypes ready for soft. In general, the soft-opening went well. We asked faculties to choose the version they like most to playtest with. Some of them asked…

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OUR TEAM


IVY WANG
Producer

DALE WONES
Lead Artist

JENNY LIU
Programmer/Tech Artist

CAMILLE RAMSEUR
Programmer

JEHAN SANDHU
Designer

ROXY WANG
Programmer