WEEK 7 – GDC & PROTOTYPE VER 0.1

This is the week for Game Developer Conference!! We have two of our programmers and game designer out for GDC.
It was a quiet week for our team, but we did make some progress based on the feedback.
The most feedback we got from play tests are about the scale of objects while they are in the God view and In-room view… We changed the scale several times during the week, and made the scale in the room right. Now the size of objects in the room can help players to really feel like they are in the room. It creates a sense of reality and makes people want to interact with the objects in the scene.
 
About the size of objects, there was also a problem when people grab an object, it will be in the controller that player cannot examine the object while holding them… Therefore, we changed the way of grabbing and when player pick up an object, it will directly appear above the controller and also scaled it up a little bit to make it clearer to be examined. At the same time, we think it would be better to have a GHOST object showing on the grid to indicate the position and rotation the way it will snap on the lot.
 
Apart from the size, we finally integrated our tools into the scene now! As we discussed before, for any furniture on the lot, players can modify them with three different tools – Design, Duplicate and Delete. Eventually we decided to have these functions both in God view and In-room view to make the experience more consistent.
Since we will have our spring break the week after next week and half presentation after spring break, we would have to finish implementing by this week. We will be working on fixing the logic for gameplay and start manage our database for all the furniture in the experience this week….