Week 15 & 16: Showcase, Finals & Concluding Thoughts

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Week 15: Spring Showcase: During the Spring Showcase, we showed off our demos “Intruder Alert” and “HaKoo” to visitors. As part of the experience, we dimmed the lights, used our Alexa enabled light bulb in our fake fireplace, and made s’mores in a toaster oven. The experience showed us how much the environment of testing […]

Week 13 & 14: Softs Prep, Soft Opening, ETC Showcase Prep

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For preparing for softs, we divided our work across several demos we planned to show. 1) Main Story Demo (Open Ended Questions), 2) Alien language demo (Pattern recognition), 3) Messaging system demo (Asynchronous messaging across different echo devices). 1) Story Demo (Open Ended Questions) After voice recordings in week 12, Seth spent the majority of […]

Week 12: Iteration, playtest, voice recordings

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We held 2 playtests over Tuesday and Wednesday for the main story experience, using scratch recording and our basic story structure. Our aim in this test was to see how users felt with the rhythm of the story, and what kinds of questions they asked. We had a total of 10 playtesters over the two […]

Week 10 & 11: Playtest Day & technical development

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Campfire’s spent the last two weeks in story development, creating scratch demos of our story experience, as well as finalizing our plans for our project deliverables. We conducted 2 playtests in Week 10 using a story demo (recorded with scratch from our classmates). In week 11 we took our feedback from the Playtest Day, and […]

Week 9: Half Presentation

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This week, Campfire continued to improve our intent system, editor tool and develop further on the asynchronous messaging skill and the nonverbal pattern game skill (think of it as an alien communication game). On the design side, we worked on recording scratch voice acting (recordings will run into Monday) to try and fold in our […]

Weeks 7-8, & Spring Break!

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The last few weeks have been busy for team Campfire. Week 7 was spent attending GDC, where Seth and Phan showed off their previous ETC project “Music Everywhere” at the ETC booth. Sarabeth and Roy attended the conference and expo. Before departing for GDC, the team worked on settling up a story and game plan […]

Week 6: 2/19-2/25

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Considering the feedback from ¼ faculty reviews, we began constructing initial drafts for components of a narrative storyline. Log Line: When a user’s normal interaction with the Echo is interrupted by a stranger hoping to expose corrupt data mining, the user must decide whether to assist the stranger, or alert the system to the intrusion. Design (adapted […]

Week 5: 2/12-2/18

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This past week, we hosted ¼ walk arounds with the faculty to discuss the state of our project, and where we can move forward over the course of the semester.  The beginning part of the week was focused on stabilizing the demo, debugging the playthrough, and incorporating the sound assets from Seth’s recording sessions the […]

Week 4: 2/5-2/11

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This week, Campfire worked on a quarters prototype to demo with the faculty in Week 5.  We wanted to target the binary question interaction, and build a foundation to create a natural / conversational method for our system to answer questions. Technical Development: This week, Roy and Phan worked on developing the technical foundation for […]

Week 3: 1/29-2/4

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This week, Campfire continued to build our technical foundation, and took our playtesting results from last week to better brainstorm what kind of interaction we wanted to create. Scott and Ralph challenged us at the start of the week to think about what might bring our guests “out of the experience” and strategies to bring […]