22Nov/10Off
Dailies 11/19/2010
What I did:
- Softs!
- Meeting to discuss what comes next.
What I plan to do:
- Change zoom and emotion UI per feedback from softs.
- Other misc fixes and tweaks.
18Nov/10Off
Dailies 11/18/2010
What I did:
- Holy light rays now interpolate between texture frames so they don't look so stuttery.
- Updated character jump animations with Hugo's new animations.
- Improved the 1.1 camera split transition.
What I plan to do:
- Softs!
18Nov/10Off
Dailies 11/17/2010
What I did:
- Fixed zoom, character attractors, and end gesture puzzles in 2.1
- Finessed a bunch of gesture puzzles throughout the game.
- Ending podiums in 5.1 now descend into the ground when both players have reached them.
- Added paintbrush cursor to draw planes.
- Pistons now play a hum sound when revealed.
- Added the all-important 8-bit mode!!
What I plan to do:
- Misc fixes in prep for softs.
17Nov/10Off
Dailies 11/16/2010
What I did:
- Last night before leaving we realized that networked multiplayer no longer worked. I found a forum post where someone had a problem with video textures in the webplayer giving the same error message I got and making networked multiplayer no longer work. Turns out we had the same issue, so I took out the video textures (used for torches) and replaced them with texture sequences.
- Playtesting!
What I plan to do:
- Fix zooming at gesture puzzles.
- A whole bunch of other misc fixes.
17Nov/10Off
Dailies 11/15/2010
What I did:
- Clearing the draw planes in 5.2 is now networked properly.
- Fixed a few character zooming glitches.
- Zoomout is now forced at a couple of places where buttons control moving platforms.
- Added a small black bar between the two screens.
- Fixed the bug where some torches wouldn't light.
- Fixed a footstep audio bug.
- Swapped the colors painted by the characters onto the draw planes in 5.2.
- Updated quality settings so lights look good using Forward rendering. Webplayer version now also has shadows.
- Can use ctrl in addition to shift to puppeteer characters. (Ctrl-click on macs doesn't seem to be detected in Unity as right-click, so we fake it now.)
- In level 2.1, players are now forced to zoom into head puzzles.
What I plan to do:
- Playtest!
17Nov/10Off
Dailies 11/12/2010 & 11/14/2010
What I did:
- Added head highlight on mouse over and head blink when standing in front of a head look or head tilt puzzle.
- Signifier glows on doors now stay on until the door shuts behind the player.
- Fixed bug where podiums and the invisibility overlay were shown when dead.
- On call puzzles with arms held up, you now have to raise arms before calling.
- Added piston sound effects.
What I plan to do:
- Changes to invisibility, zoom, and other things for Tuesday's playtest.
12Nov/10Off
Dailies 11/11/2010
What I did:
- Playtesting!
- Fixed a couple bugs.
- Head point now disabled on head look glyphs.
What I plan to do:
- A whole bunch of misc items on my wall of post-its.
12Nov/10Off
Dailies 11/10/2010
What I did:
- Fixed zooming with camera views, and made camera views a bit smoother as well.
- Added normal mapping to podiums.
- Added ability to adjust intensity of light based on character position.
- Updated sand character prefab with new model and textures.
- Added ability to toggle lights per-camera.
- Fixed draw planes in 5.2 so they now always render over the background.
- A bunch of fixes in prep for tomorrow's playtests.
What I plan to do:
- Lots of playtesting!
12Nov/10Off
Dailies 11/9/2010
What I did:
- Emotion state can now be set back to neutral by clicking the currently-active button.
- Emotion state buttons now fade out when puppeteering.
- Removed right click icons when right-clicking.
- Invisible platforms now nicely fade in and out.
- Hand clapping sort of works.
- Added call and head tilt triggers.
- Added random interval triggers for things like environmental sound effects.
- Fixed a few bugs.
- Character arms now don't intersect so bad when mirroring.
What I plan to do:
- Light intensity based on character position.
- Cleanup in prep for Thursday's playtests.
12Nov/10Off
Dailies 11/8/2010
What I did:
- Playtesting!
- Fixed head tilt to now use the correct joint.
- Added light intensity actions so that lighting levels can be controled by triggers.
- Updated sand character with Hugo's new rig and animations.
- Fixed bug where facial emotion textures were messed up when the character is seen as the monster.
- Fixed positions of emotion buttons when screen is not split.
- Removed box pulling.
What I plan to do:
- More work on emotions and emotion animations.
- Call and head tilt triggers.