Coco & Co constructive communication & collaboration

8Nov/10Off

Dailies 11/6/2010

What I did:

  • Cleaned up the split/unsplit camera behavior.
  • Performance improvements for keyframed objects. (Like pistons.)
  • The player can now see invisible pistons when dead. (Might be a bad idea, but we'll see.)

What I plan to do:

  • A bunch of little fixes.
  • Playtesting!
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8Nov/10Off

Dailies 11/5/2010

What I did:

  • Multiple draw planes now work properly.
  • Added a simple prototype that allows the player to control the voice tone of the character. It's kind of interesting but doesn't really work too well.
  • Cleaned up scenes 4 and 5.
  • Implemented basic system for emotional states, including texture swapping on the head, emotional postures, and voice changes.

What I plan to do:

  • A bunch of cleanup and refinement items.
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4Nov/10Off

Dailies 11/4/2010

What I did:

  • Rewrote color signifier system so that it handles glows automatically.
  • Cleaned up scenes 1, 2, and 3.

What I plan to do:

  • Clean up remaining scenes.
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4Nov/10Off

Dailies 11/3/2010

What I did:

  • Big meeting to discuss progress until softs.
  • Fixed call sounds over network.
  • Added head tilt control.
  • Added call sounds for arms out and head down.
  • Added surfaces that can be drawn upon by the players.
  • Started doing some scene cleanup.

What I plan to do:

  • More cleanup.
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4Nov/10Off

Dailies 11/2/2010

What I did:

  • Break.
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2Nov/10Off

Dailies 1/1/2010

What I did today and over the weekend:

  • Added invisibility overlays to cameras and effects to podiums.
  • Lots of playtesting at TigJam.
  • IGF submission & prepwork including video, instructions, and description.

What I plan to do:

  • Take a break.
  • Lots of fixes and polish.
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2Nov/10Off

Dailies 10/29/2010

What I did:

  • TigJam!
  • Added PuppetAction to force the character to point or look at a location.
  • Added fog planes. (Scrolling fog.)
  • Modified visibility so that you can't see any invisible platforms until you stand on a podium.
  • Fixed a few bugs.

What I plan to do:

  • Invisibility/podium effects.
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29Oct/10Off

Dailies 10/28/2010

What I did:

  • Camera views can now be angled.
  • Updated all the platform prefabs with new models and colliders.
  • Fixed the linked falling platforms in 4.1.
  • Can now adjust pull/push speed of boxes for each particular box.
  • Can now cheat through gesture tutorial. (Just press the C key a bunch.)
  • Added support for random sound effects.
  • Added very basic magic mirrors to 1.1.
  • Added gradient terrain prefabs.
  • Fixed bug where player can still yell while dead.
  • Cleaned up a bunch of scenes, including reconnecting objects to their prefabs.
  • Added sound effects to doors.

What I plan to do:

  • Redo the whole visibility and podium system.
  • Other less important tasks, time permitting.
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28Oct/10Off

Dailies 10/27/2010

What I did:

  • Invisible platforms are now faded when no one is standing on them.
  • Platforms now use box instead of mesh colliders, in prep for switching the model to something more box-like.
  • Added very basic context-sensitive call sounds to characters.
  • Big long meeting to discuss what needs to be done for IGF and at TIGJam.

What I plan to do:

  • Change invisibility behavior to work with new platform concept.
  • Random sound effects.
  • Other misc tweaks and fixes.
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28Oct/10Off

Dailies 10/25/2010

What I did:

  • Fixed a bug with networked actions.
  • A bunch of big optimizations.
  • Played with cool lighting and shadow effects.
  • Switched to use our own master server and NAT facilitator.
  • Mouse cursor is now faded when moving or puppetering.

What I plan to do:

  • Make invisible platforms faded when no one is standing on them.
  • Add context-sensitive call voices.
Filed under: Dailies, Walt Comments Off