8Nov/10Off
Dailies 11/6/2010
What I did:
- Cleaned up the split/unsplit camera behavior.
- Performance improvements for keyframed objects. (Like pistons.)
- The player can now see invisible pistons when dead. (Might be a bad idea, but we'll see.)
What I plan to do:
- A bunch of little fixes.
- Playtesting!
8Nov/10Off
Dailies 11/5/2010
What I did:
- Multiple draw planes now work properly.
- Added a simple prototype that allows the player to control the voice tone of the character. It's kind of interesting but doesn't really work too well.
- Cleaned up scenes 4 and 5.
- Implemented basic system for emotional states, including texture swapping on the head, emotional postures, and voice changes.
What I plan to do:
- A bunch of cleanup and refinement items.
4Nov/10Off
Dailies 11/4/2010
What I did:
- Rewrote color signifier system so that it handles glows automatically.
- Cleaned up scenes 1, 2, and 3.
What I plan to do:
- Clean up remaining scenes.
4Nov/10Off
Dailies 11/3/2010
What I did:
- Big meeting to discuss progress until softs.
- Fixed call sounds over network.
- Added head tilt control.
- Added call sounds for arms out and head down.
- Added surfaces that can be drawn upon by the players.
- Started doing some scene cleanup.
What I plan to do:
- More cleanup.
2Nov/10Off
Dailies 1/1/2010
What I did today and over the weekend:
- Added invisibility overlays to cameras and effects to podiums.
- Lots of playtesting at TigJam.
- IGF submission & prepwork including video, instructions, and description.
What I plan to do:
- Take a break.
- Lots of fixes and polish.
2Nov/10Off
Dailies 10/29/2010
What I did:
- TigJam!
- Added PuppetAction to force the character to point or look at a location.
- Added fog planes. (Scrolling fog.)
- Modified visibility so that you can't see any invisible platforms until you stand on a podium.
- Fixed a few bugs.
What I plan to do:
- Invisibility/podium effects.
29Oct/10Off
Dailies 10/28/2010
What I did:
- Camera views can now be angled.
- Updated all the platform prefabs with new models and colliders.
- Fixed the linked falling platforms in 4.1.
- Can now adjust pull/push speed of boxes for each particular box.
- Can now cheat through gesture tutorial. (Just press the C key a bunch.)
- Added support for random sound effects.
- Added very basic magic mirrors to 1.1.
- Added gradient terrain prefabs.
- Fixed bug where player can still yell while dead.
- Cleaned up a bunch of scenes, including reconnecting objects to their prefabs.
- Added sound effects to doors.
What I plan to do:
- Redo the whole visibility and podium system.
- Other less important tasks, time permitting.
28Oct/10Off
Dailies 10/27/2010
What I did:
- Invisible platforms are now faded when no one is standing on them.
- Platforms now use box instead of mesh colliders, in prep for switching the model to something more box-like.
- Added very basic context-sensitive call sounds to characters.
- Big long meeting to discuss what needs to be done for IGF and at TIGJam.
What I plan to do:
- Change invisibility behavior to work with new platform concept.
- Random sound effects.
- Other misc tweaks and fixes.
28Oct/10Off
Dailies 10/25/2010
What I did:
- Fixed a bug with networked actions.
- A bunch of big optimizations.
- Played with cool lighting and shadow effects.
- Switched to use our own master server and NAT facilitator.
- Mouse cursor is now faded when moving or puppetering.
What I plan to do:
- Make invisible platforms faded when no one is standing on them.
- Add context-sensitive call voices.