Coco & Co constructive communication & collaboration

28Oct/10Off

Dailies 10/21/2010

What I did:

  • Halves!

What I plan to do:

  • Fix platforming, including jump leniency after falling and jumping up through platforms.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Daily 10/27 Cynthia Jiang

Done:

  • Door glow effect
  • prepare for TIGJam

Todo:

  • Monster to show in other's camera
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/26 Cynthia Jiang

Done:

  • Field Trip
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/25 Cynthia Jiang

Done:

  • Monster character

Todo:

  • Field Trip
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/22 Cynthia Jiang

Done:

  • Death zone sign

Todo:

  • Monster Character
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/21 Cynthia Jiang

Done:

  • Half presentation

Todo:

  • Death zone sign
Filed under: Cynthia Comments Off
28Oct/10Off

Daily Update 10/27/2010

Accomplished:

  • Team Lunch
  • Sifteo
  • Meeting about what we're going to tackle tomorrow

Tomorrow:

  • TIGJam!
Filed under: Paulwei Comments Off
25Oct/10Off

Daily Update

Accomplished:

  • Played the game
  • Moved parts of the level around to make it more playable and to look better
  • Added simple sparkly particle effects to first podium of scene 3

Tomorrow:

  • Field Trip

Wednesday:

  • More particle effects
  • More playtesting
Filed under: Paulwei Comments Off
25Oct/10Off

Daily Update 10/22/2010

Accomplished:

  • Added Footstep Sounds to everything

Monday:

  • Playtest the game
Filed under: Paulwei Comments Off
24Oct/10Off

Daily Update

Friday:

  1. Added new puzzles.
  2. Simplified some platforming sequences.
  3. Hunted down sounds.
  4. Made first draft of IGF game description for submission.
  5. Ran playtest and planned next steps in what we need to teach.

Saturday

  1. Added dense foliage transitions to each level.
  2. Recorded sounds for a character, as well as his/her monster version.
  3. Gathered imagery for end-game.
  4. Made credits text (ready to be made into individual sprites)
  5. Discussed how to make the ending the best it can be.
  6. Figured out what sounds will be linked to what gestures, and why.

Sunday:

  1. Fixed some minor bugs.
  2. Edited and did special effects work on all character sounds (both human and monster versions). Over 80 sounds created for potential use.

What I'll do tomorrow:

  1. Finalize piston sequence for Sand character.
  2. Figure out and list needs to change in order to teach players the mechanics better, and implement these changes.
  3. Hand character sounds over to programmers/sound designer for implementation.
  4. If I get to it, design the last couple puzzles. (linked box, and finale)
Filed under: Chris, Dailies Comments Off