28Oct/10Off
Dailies 10/21/2010
What I did:
- Halves!
What I plan to do:
- Fix platforming, including jump leniency after falling and jumping up through platforms.
28Oct/10Off
Daily 10/27 Cynthia Jiang
Done:
- Door glow effect
- prepare for TIGJam
Todo:
- Monster to show in other's camera
28Oct/10Off
Daily Update 10/27/2010
Accomplished:
- Team Lunch
- Sifteo
- Meeting about what we're going to tackle tomorrow
Tomorrow:
- TIGJam!
25Oct/10Off
Daily Update
Accomplished:
- Played the game
- Moved parts of the level around to make it more playable and to look better
- Added simple sparkly particle effects to first podium of scene 3
Tomorrow:
- Field Trip
Wednesday:
- More particle effects
- More playtesting
25Oct/10Off
Daily Update 10/22/2010
Accomplished:
- Added Footstep Sounds to everything
Monday:
- Playtest the game
24Oct/10Off
Daily Update
Friday:
- Added new puzzles.
- Simplified some platforming sequences.
- Hunted down sounds.
- Made first draft of IGF game description for submission.
- Ran playtest and planned next steps in what we need to teach.
Saturday
- Added dense foliage transitions to each level.
- Recorded sounds for a character, as well as his/her monster version.
- Gathered imagery for end-game.
- Made credits text (ready to be made into individual sprites)
- Discussed how to make the ending the best it can be.
- Figured out what sounds will be linked to what gestures, and why.
Sunday:
- Fixed some minor bugs.
- Edited and did special effects work on all character sounds (both human and monster versions). Over 80 sounds created for potential use.
What I'll do tomorrow:
- Finalize piston sequence for Sand character.
- Figure out and list needs to change in order to teach players the mechanics better, and implement these changes.
- Hand character sounds over to programmers/sound designer for implementation.
- If I get to it, design the last couple puzzles. (linked box, and finale)