4Oct/10Off
Dailies 10/4/2010
What I did:
- Tons of optimizations. Game runs like 5x faster now.
- Fixed box pulling. Can now either bump into box to initiate pull or click on box.
- Fixed a character physics bug.
- Fixed a camera tracking bug.
- Added camera views that allow the camera to focus on particular puzzles.
What I plan to do:
- Some fixes to character animations.
- Code cleanup.
4Oct/10Off
Daily Update
Accomplished:
- Field Trip Stuff
Tomorrow:
- Learning all about unity and scripting and how it all works so that Chris and I can start working in parallel
4Oct/10Off
Daily Update
Today:
- designed the platforms, podium, button, artifact
- textured artifact (red and blue)
Tomorrow:
- continuing designing game play objects
- texture podium and platform
4Oct/10Off
Daily Update 10/1
What I Did Today:
- Reorganized our project folder to keep assets organized and speed up design
- Worked with Hugo to get modular terrain in and working
- Blocked "Final" implementation of initial zones for Desert and Sand character
- Defined terrain and tree prefabs
What I'll Do Monday:
- Finish initial puzzles for Sand and Snow character
4Oct/10Off
Daily Update 9/30/2010
Accomplished:
- Internship Presentation
- 10 second promo
Tomorrow:
- 10 second promo