Coco & Co constructive communication & collaboration

15Oct/10Off

Daily Update

Today:

  • updated some of the tutorial signs
  • made explicit mouse tutorial placard
  • textured some plants and added them to asset server

Monday:

  • texture more plants
  • I don't really know...
15Oct/10Off

Dailies 10/15/2010

What I did:

  • Triggers can now be made to work reliably over the network. (Such as standing on a button to open a door.)
  • Fixed bug where it is possible for a character to die in one player's screen but not the other.
  • Meeting with Chris where we figured out the exact order in which we teach the players the rules of the game, and how we teach those rules. (Subject to change, of course.)
  • Added gesture puzzle triggers.

What I plan to do:

  • Possibly put together initial gesture tutorial, since that's a pretty complicated sequence of events.
Filed under: Dailies, Walt Comments Off
15Oct/10Off

Dailies 10/14/2010

What I did:

  • Fixed bug that allows you to push boxes through walls.
  • Fixed door and piston prefabs.
  • A lot of fighting with unity.

What I plan to do:

  • Gesture puzzles.
  • Go over beat-by-beat of game with Chris.
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15Oct/10Off

Dailies 10/13/2010

What I did:

  • Playtest meeting w/ Jiyoung & Carl.
  • Added context-sensitive mouse cursors.
  • Added shift icon displayed next to character's arm for mirroring.
  • Added a helper menu item to quickly change terrain tilesets.
  • Greatly improved click-to-pull mechanic of boxes.
  • Fixed bug where buttons rise into the air.

What I plan to do:

  • Fix bug that allows you to push boxes into walls.
  • Add gesture puzzles.
Filed under: Dailies, Walt Comments Off