15Oct/10Off
Daily Update
Today:
- updated some of the tutorial signs
- made explicit mouse tutorial placard
- textured some plants and added them to asset server
Monday:
- texture more plants
- I don't really know...
15Oct/10Off
Dailies 10/15/2010
What I did:
- Triggers can now be made to work reliably over the network. (Such as standing on a button to open a door.)
- Fixed bug where it is possible for a character to die in one player's screen but not the other.
- Meeting with Chris where we figured out the exact order in which we teach the players the rules of the game, and how we teach those rules. (Subject to change, of course.)
- Added gesture puzzle triggers.
What I plan to do:
- Possibly put together initial gesture tutorial, since that's a pretty complicated sequence of events.
15Oct/10Off
Dailies 10/14/2010
What I did:
- Fixed bug that allows you to push boxes through walls.
- Fixed door and piston prefabs.
- A lot of fighting with unity.
What I plan to do:
- Gesture puzzles.
- Go over beat-by-beat of game with Chris.
15Oct/10Off
Dailies 10/13/2010
What I did:
- Playtest meeting w/ Jiyoung & Carl.
- Added context-sensitive mouse cursors.
- Added shift icon displayed next to character's arm for mirroring.
- Added a helper menu item to quickly change terrain tilesets.
- Greatly improved click-to-pull mechanic of boxes.
- Fixed bug where buttons rise into the air.
What I plan to do:
- Fix bug that allows you to push boxes into walls.
- Add gesture puzzles.