28Oct/10Off
Dailies 10/27/2010
What I did:
- Invisible platforms are now faded when no one is standing on them.
- Platforms now use box instead of mesh colliders, in prep for switching the model to something more box-like.
- Added very basic context-sensitive call sounds to characters.
- Big long meeting to discuss what needs to be done for IGF and at TIGJam.
What I plan to do:
- Change invisibility behavior to work with new platform concept.
- Random sound effects.
- Other misc tweaks and fixes.
28Oct/10Off
Dailies 10/25/2010
What I did:
- Fixed a bug with networked actions.
- A bunch of big optimizations.
- Played with cool lighting and shadow effects.
- Switched to use our own master server and NAT facilitator.
- Mouse cursor is now faded when moving or puppetering.
What I plan to do:
- Make invisible platforms faded when no one is standing on them.
- Add context-sensitive call voices.
28Oct/10Off
Dailies 10/23/2010
What I did:
- Removed the glow shader effect and replaced with textured planes.
- Improved camera tracking on jumping and falling characters.
- Fixed character hand orientations.
What I plan to do:
- Optimizations to get the game running well on low-end computers.
- Switch to using our own master server.
28Oct/10Off
Dailies 10/22/2010
What I did:
- Smoothed out camera views.
- Camera now always tracks the character instead of the artifact.
- Added a .1 second leniency after falling off a platform where you are still allowed to jump.
- Pulled back cameras a bit when zoomed in.
- Character attractors can now be set to completely override the player's input.
- Fixed networking when starting the game at 2.1.
- Hopefully fixed the networked camera glitches.
- Hopefully fixed networked box issues.
- Fixed the bug where a character on a moving platform would pass through terrain.
- Added support for terrain-specific footstep sounds.
- Characters can now jump up through platforms.
- Characters will no longer drop through vertically-moving platforms.
What I plan to do:
- Redo glow effect using texture planes instead of glow shaders.
- Improve camera tracking of jumping characters.
28Oct/10Off
Daily 10/28 Cynthia Jiang
Done:
- In TIGJam!
- Add the screen split function
- fix the cut scene bug
- make the other player as monster
- Jump animation placeholder
- kill the artifact
Todo:
- Waiting screen for people to join
- Add the split screen moment
- Get a version to playtest
- Playtest
28Oct/10Off
Dailies 10/21/2010
What I did:
- Halves!
What I plan to do:
- Fix platforming, including jump leniency after falling and jumping up through platforms.
28Oct/10Off
Daily 10/27 Cynthia Jiang
Done:
- Door glow effect
- prepare for TIGJam
Todo:
- Monster to show in other's camera