Coco & Co constructive communication & collaboration

28Oct/10Off

Dailies 10/27/2010

What I did:

  • Invisible platforms are now faded when no one is standing on them.
  • Platforms now use box instead of mesh colliders, in prep for switching the model to something more box-like.
  • Added very basic context-sensitive call sounds to characters.
  • Big long meeting to discuss what needs to be done for IGF and at TIGJam.

What I plan to do:

  • Change invisibility behavior to work with new platform concept.
  • Random sound effects.
  • Other misc tweaks and fixes.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/25/2010

What I did:

  • Fixed a bug with networked actions.
  • A bunch of big optimizations.
  • Played with cool lighting and shadow effects.
  • Switched to use our own master server and NAT facilitator.
  • Mouse cursor is now faded when moving or puppetering.

What I plan to do:

  • Make invisible platforms faded when no one is standing on them.
  • Add context-sensitive call voices.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/23/2010

What I did:

  • Removed the glow shader effect and replaced with textured planes.
  • Improved camera tracking on jumping and falling characters.
  • Fixed character hand orientations.

What I plan to do:

  • Optimizations to get the game running well on low-end computers.
  • Switch to using our own master server.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/22/2010

What I did:

  • Smoothed out camera views.
  • Camera now always tracks the character instead of the artifact.
  • Added a .1 second leniency after falling off a platform where you are still allowed to jump.
  • Pulled back cameras a bit when zoomed in.
  • Character attractors can now be set to completely override the player's input.
  • Fixed networking when starting the game at 2.1.
  • Hopefully fixed the networked camera glitches.
  • Hopefully fixed networked box issues.
  • Fixed the bug where a character on a moving platform would pass through terrain.
  • Added support for terrain-specific footstep sounds.
  • Characters can now jump up through platforms.
  • Characters will no longer drop through vertically-moving platforms.

What I plan to do:

  • Redo glow effect using texture planes instead of glow shaders.
  • Improve camera tracking of jumping characters.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Daily 10/28 Cynthia Jiang

Done:

  • In TIGJam!
  • Add the screen split function
  • fix the cut scene bug
  • make the other player as monster
  • Jump animation placeholder
  • kill the artifact

Todo:

  • Waiting screen for people to join
  • Add the split screen moment
  • Get a version to playtest
  • Playtest
Filed under: Cynthia Comments Off
28Oct/10Off

Dailies 10/21/2010

What I did:

  • Halves!

What I plan to do:

  • Fix platforming, including jump leniency after falling and jumping up through platforms.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Daily 10/27 Cynthia Jiang

Done:

  • Door glow effect
  • prepare for TIGJam

Todo:

  • Monster to show in other's camera
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/26 Cynthia Jiang

Done:

  • Field Trip
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28Oct/10Off

Daily 10/25 Cynthia Jiang

Done:

  • Monster character

Todo:

  • Field Trip
Filed under: Cynthia Comments Off
28Oct/10Off

Daily 10/22 Cynthia Jiang

Done:

  • Death zone sign

Todo:

  • Monster Character
Filed under: Cynthia Comments Off