Coco & Co constructive communication & collaboration

17Nov/10Off

Daily Update

Accomplished:

  • Got a rough cut of the 3 min video done
  • Added magic mirror to scene 3

Tomorrow:

  • get a build ready for testing and another build up for igf
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17Nov/10Off

Daily Update

Today:

  • made and placed badlands bg
  • minor cleanup of cave endcaps

Tomorow:

  • sand bg
17Nov/10Off

Dailies 11/16/2010

What I did:

  • Last night before leaving we realized that networked multiplayer no longer worked. I found a forum post where someone had a problem with video textures in the webplayer giving the same error message I got and making networked multiplayer no longer work. Turns out we had the same issue, so I took out the video textures (used for torches) and replaced them with texture sequences.
  • Playtesting!

What I plan to do:

  • Fix zooming at gesture puzzles.
  • A whole bunch of other misc fixes.
Filed under: Dailies, Walt Comments Off
17Nov/10Off

Dailies 11/15/2010

What I did:

  • Clearing the draw planes in 5.2 is now networked properly.
  • Fixed a few character zooming glitches.
  • Zoomout is now forced at a couple of places where buttons control moving platforms.
  • Added a small black bar between the two screens.
  • Fixed the bug where some torches wouldn't light.
  • Fixed a footstep audio bug.
  • Swapped the colors painted by the characters onto the draw planes in 5.2.
  • Updated quality settings so lights look good using Forward rendering. Webplayer version now also has shadows.
  • Can use ctrl in addition to shift to puppeteer characters. (Ctrl-click on macs doesn't seem to be detected in Unity as right-click, so we fake it now.)
  • In level 2.1, players are now forced to zoom into head puzzles.

What I plan to do:

  • Playtest!
Filed under: Dailies, Walt Comments Off
17Nov/10Off

Dailies 11/12/2010 & 11/14/2010

What I did:

  • Added head highlight on mouse over and head blink when standing in front of a head look or head tilt puzzle.
  • Signifier glows on doors now stay on until the door shuts behind the player.
  • Fixed bug where podiums and the invisibility overlay were shown when dead.
  • On call puzzles with arms held up, you now have to raise arms before calling.
  • Added piston sound effects.

What I plan to do:

  • Changes to invisibility, zoom, and other things for Tuesday's playtest.
Filed under: Dailies, Walt Comments Off
16Nov/10Off

Daily Update… for the last forever…

Past:

  • lots and lots and lots of tweaking tutorial graphics
  • of tutorial tweaking
  • new sand character! (design model and texture)
  • badlands ground terrain
  • badlands landscaping
  • grasslands ground terrain
  • grasslands landscaping
  • button insert in ground
  • glow textures (overlays)
  • tweaked textures for better visibility
  • made normal maps for a bunch of things
  • lots of other little adjustments
  • tweaked cursors
  • lots of meetings and playtests

Tomorrow:

  • backgrounds
  • probably more tweaking as it comes up
16Nov/10Off

Daily Update

Accomplished:

  • Playtest
  • Changed background in 1.1

Tomorrow:

  • Mock up the end puzzle
  • Figure out how to teach invisibility
Filed under: Paulwei Comments Off
15Nov/10Off

Daily Update

Accomplished:

  • Created new build for playtesting tomorrow.
  • Changed cave background in 5.2 and 2.1 to use less planes so that seams won't be so obvious using the new lighting.

Tomorrow:

  • Playtesting
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12Nov/10Off

Daily Update

Accomplished:

  • Stuff outside the project
  • Tweaked some levels

Monday:

  • Zynga
  • More small changes
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12Nov/10Off

Dailies 11/11/2010

What I did:

  • Playtesting!
  • Fixed a couple bugs.
  • Head point now disabled on head look glyphs.

What I plan to do:

  • A whole bunch of misc items on my wall of post-its.
Filed under: Dailies, Walt Comments Off