12Nov/10Off
Dailies 11/10/2010
What I did:
- Fixed zooming with camera views, and made camera views a bit smoother as well.
- Added normal mapping to podiums.
- Added ability to adjust intensity of light based on character position.
- Updated sand character prefab with new model and textures.
- Added ability to toggle lights per-camera.
- Fixed draw planes in 5.2 so they now always render over the background.
- A bunch of fixes in prep for tomorrow's playtests.
What I plan to do:
- Lots of playtesting!
12Nov/10Off
Dailies 11/9/2010
What I did:
- Emotion state can now be set back to neutral by clicking the currently-active button.
- Emotion state buttons now fade out when puppeteering.
- Removed right click icons when right-clicking.
- Invisible platforms now nicely fade in and out.
- Hand clapping sort of works.
- Added call and head tilt triggers.
- Added random interval triggers for things like environmental sound effects.
- Fixed a few bugs.
- Character arms now don't intersect so bad when mirroring.
What I plan to do:
- Light intensity based on character position.
- Cleanup in prep for Thursday's playtests.
12Nov/10Off
Dailies 11/8/2010
What I did:
- Playtesting!
- Fixed head tilt to now use the correct joint.
- Added light intensity actions so that lighting levels can be controled by triggers.
- Updated sand character with Hugo's new rig and animations.
- Fixed bug where facial emotion textures were messed up when the character is seen as the monster.
- Fixed positions of emotion buttons when screen is not split.
- Removed box pulling.
What I plan to do:
- More work on emotions and emotion animations.
- Call and head tilt triggers.
11Nov/10Off
Daily Update
Accomplished:
- More Playtests
- Changed terrain for level 3
- Found flame burning sound
Tomorrow:
- Playing with the moments
- More finesse
- FRAPS
- Video editing
10Nov/10Off
Daily Update
Accomplished:
- More polish to the game.
- Uploaded new version of game to the website
Tomorrow:
- Playtest
- Polish some more
9Nov/10Off
Daily Update
Accomplished:
- Tweaked level 3 to allow for people being able to step under boxes.
- Added environment sounds to the garden level and the final level
- Played with fire in scene 5
- Organized more playtests for Monday (though may need to reschedule)
Tomorrow:
- More tweaking and playing with the game
8Nov/10Off
Daily Update
Accomplished:
- Playtest
- Tried a new way to do sounds, doesn't look promising
- Wrote thank you emails and scheduled more playtesting
Tomorrow:
- Tweaking the levels and getting things ready for the next playtest
8Nov/10Off
Daily 11/8 Cynthia Jiang
Done:
- Add gesture glow moment
Todo:
- Think about adding other moment in the game