Coco & Co constructive communication & collaboration



  1. TIGJam!
  2. Redesigned scenes to support the new story.
  3. Modified every level for seamless transitioning.
  4. Added doors to continuously usher players along.
  5. Various puzzle tweaks.


  1. Redesigned how we teach invisibility (playtesting shows a much stronger understanding)
  2. Many level tweaks and edits
  3. Some playtesting and developer discussion


  1. Made it so characters automatically exit each level together (helps with seamless transition)
  2. Various level/puzzle adjustments
  3. Modified some environments to tell a better story.
  4. Embedded more signifiers to keep consistent rules.
  5. Playtests! (held many playtests, all which proved really positive!)


  1. IGF preparation.
  2. Added game menus.
  3. Held live demo of our game to TIGJam attendees.
  4. Dinner with developers.
  5. Round 2 pitch preparation.


  1. IGF prep - game description
  2. IGF prep - tweaked Paulwei's submission video
  3. Various puzzle tweaks
  4. World tweaks to enhance story
  5. Added credits to end level.
Filed under: Chris, Dailies Comments Off

Daily Update 11/1/2010


  • Playtesting with Anthony Daniels
  • Minor map fixes
  • Made video for IGF, can probably turn it into a 30 second video.
  • IGF Submitted!!


  • Faculty Meeting
  • Megamind screening
  • Day Off
Filed under: Paulwei Comments Off

Dailies 1/1/2010

What I did today and over the weekend:

  • Added invisibility overlays to cameras and effects to podiums.
  • Lots of playtesting at TigJam.
  • IGF submission & prepwork including video, instructions, and description.

What I plan to do:

  • Take a break.
  • Lots of fixes and polish.
Filed under: Dailies, Walt Comments Off

Daily Update 10/31/2010


  • Playtesting and Map Fixes


  • Submit to IGF
Filed under: Paulwei Comments Off

Dailies 10/29/2010

What I did:

  • TigJam!
  • Added PuppetAction to force the character to point or look at a location.
  • Added fog planes. (Scrolling fog.)
  • Modified visibility so that you can't see any invisible platforms until you stand on a podium.
  • Fixed a few bugs.

What I plan to do:

  • Invisibility/podium effects.
Filed under: Dailies, Walt Comments Off