Coco & Co constructive communication & collaboration

2Nov/10Off

Thursday:

  1. TIGJam!
  2. Redesigned scenes to support the new story.
  3. Modified every level for seamless transitioning.
  4. Added doors to continuously usher players along.
  5. Various puzzle tweaks.

Friday:

  1. Redesigned how we teach invisibility (playtesting shows a much stronger understanding)
  2. Many level tweaks and edits
  3. Some playtesting and developer discussion

Saturday:

  1. Made it so characters automatically exit each level together (helps with seamless transition)
  2. Various level/puzzle adjustments
  3. Modified some environments to tell a better story.
  4. Embedded more signifiers to keep consistent rules.
  5. Playtests! (held many playtests, all which proved really positive!)

Sunday:

  1. IGF preparation.
  2. Added game menus.
  3. Held live demo of our game to TIGJam attendees.
  4. Dinner with developers.
  5. Round 2 pitch preparation.

Monday:

  1. IGF prep - game description
  2. IGF prep - tweaked Paulwei's submission video
  3. Various puzzle tweaks
  4. World tweaks to enhance story
  5. Added credits to end level.
Filed under: Chris, Dailies Comments Off
2Nov/10Off

Daily Update 11/1/2010

Accomplished:

  • Playtesting with Anthony Daniels
  • Minor map fixes
  • Made video for IGF, can probably turn it into a 30 second video.
  • IGF Submitted!!

Tomorrow:

  • Faculty Meeting
  • Megamind screening
  • Day Off
Filed under: Paulwei Comments Off
2Nov/10Off

Dailies 1/1/2010

What I did today and over the weekend:

  • Added invisibility overlays to cameras and effects to podiums.
  • Lots of playtesting at TigJam.
  • IGF submission & prepwork including video, instructions, and description.

What I plan to do:

  • Take a break.
  • Lots of fixes and polish.
Filed under: Dailies, Walt Comments Off
2Nov/10Off

Daily Update 10/31/2010

Accomplished:

  • Playtesting and Map Fixes

Tomorrow:

  • Submit to IGF
Filed under: Paulwei Comments Off
2Nov/10Off

Dailies 10/29/2010

What I did:

  • TigJam!
  • Added PuppetAction to force the character to point or look at a location.
  • Added fog planes. (Scrolling fog.)
  • Modified visibility so that you can't see any invisible platforms until you stand on a podium.
  • Fixed a few bugs.

What I plan to do:

  • Invisibility/podium effects.
Filed under: Dailies, Walt Comments Off