Coco & Co constructive communication & collaboration

8Nov/10Off

Daily Update

Accomplished:

  • Playtest
  • Tried a new way to do sounds, doesn't look promising
  • Wrote thank you emails and scheduled more playtesting

Tomorrow:

  • Tweaking the levels and getting things ready for the next playtest
Filed under: Paulwei Comments Off
8Nov/10Off

Daily 11/8 Cynthia Jiang

Done:

  • Add gesture glow moment

Todo:

  • Think about adding other moment in the game
Filed under: Cynthia Comments Off
8Nov/10Off

Daily 11/2 – 11/5 Cynthia Jiang

Sick whole week, have to take off

Filed under: Cynthia Comments Off
8Nov/10Off

Daily 11/1 Cynthia Jiang

Done:

  • fix bugs

Todo:

  • take off on Tuesday
Filed under: Cynthia Comments Off
8Nov/10Off

Daily 10/29 Cynthia Jiang

Done:

keep working on submit stuff for IGF

Todo:

Preparing for submiting

Filed under: Cynthia Comments Off
8Nov/10Off

Dailies 11/6/2010

What I did:

  • Cleaned up the split/unsplit camera behavior.
  • Performance improvements for keyframed objects. (Like pistons.)
  • The player can now see invisible pistons when dead. (Might be a bad idea, but we'll see.)

What I plan to do:

  • A bunch of little fixes.
  • Playtesting!
Filed under: Dailies, Walt Comments Off
8Nov/10Off

Dailies 11/5/2010

What I did:

  • Multiple draw planes now work properly.
  • Added a simple prototype that allows the player to control the voice tone of the character. It's kind of interesting but doesn't really work too well.
  • Cleaned up scenes 4 and 5.
  • Implemented basic system for emotional states, including texture swapping on the head, emotional postures, and voice changes.

What I plan to do:

  • A bunch of cleanup and refinement items.
Filed under: Dailies, Walt Comments Off