8Nov/10Off
Daily Update
Accomplished:
- Playtest
- Tried a new way to do sounds, doesn't look promising
- Wrote thank you emails and scheduled more playtesting
Tomorrow:
- Tweaking the levels and getting things ready for the next playtest
8Nov/10Off
Daily 11/8 Cynthia Jiang
Done:
- Add gesture glow moment
Todo:
- Think about adding other moment in the game
8Nov/10Off
Daily 10/29 Cynthia Jiang
Done:
keep working on submit stuff for IGF
Todo:
Preparing for submiting
8Nov/10Off
Dailies 11/6/2010
What I did:
- Cleaned up the split/unsplit camera behavior.
- Performance improvements for keyframed objects. (Like pistons.)
- The player can now see invisible pistons when dead. (Might be a bad idea, but we'll see.)
What I plan to do:
- A bunch of little fixes.
- Playtesting!
8Nov/10Off
Dailies 11/5/2010
What I did:
- Multiple draw planes now work properly.
- Added a simple prototype that allows the player to control the voice tone of the character. It's kind of interesting but doesn't really work too well.
- Cleaned up scenes 4 and 5.
- Implemented basic system for emotional states, including texture swapping on the head, emotional postures, and voice changes.
What I plan to do:
- A bunch of cleanup and refinement items.