12Nov/10Off
Daily Update
Accomplished:
- Stuff outside the project
- Tweaked some levels
Monday:
- Zynga
- More small changes
12Nov/10Off
Dailies 11/11/2010
What I did:
- Playtesting!
- Fixed a couple bugs.
- Head point now disabled on head look glyphs.
What I plan to do:
- A whole bunch of misc items on my wall of post-its.
12Nov/10Off
Dailies 11/10/2010
What I did:
- Fixed zooming with camera views, and made camera views a bit smoother as well.
- Added normal mapping to podiums.
- Added ability to adjust intensity of light based on character position.
- Updated sand character prefab with new model and textures.
- Added ability to toggle lights per-camera.
- Fixed draw planes in 5.2 so they now always render over the background.
- A bunch of fixes in prep for tomorrow's playtests.
What I plan to do:
- Lots of playtesting!
12Nov/10Off
Dailies 11/9/2010
What I did:
- Emotion state can now be set back to neutral by clicking the currently-active button.
- Emotion state buttons now fade out when puppeteering.
- Removed right click icons when right-clicking.
- Invisible platforms now nicely fade in and out.
- Hand clapping sort of works.
- Added call and head tilt triggers.
- Added random interval triggers for things like environmental sound effects.
- Fixed a few bugs.
- Character arms now don't intersect so bad when mirroring.
What I plan to do:
- Light intensity based on character position.
- Cleanup in prep for Thursday's playtests.
12Nov/10Off
Dailies 11/8/2010
What I did:
- Playtesting!
- Fixed head tilt to now use the correct joint.
- Added light intensity actions so that lighting levels can be controled by triggers.
- Updated sand character with Hugo's new rig and animations.
- Fixed bug where facial emotion textures were messed up when the character is seen as the monster.
- Fixed positions of emotion buttons when screen is not split.
- Removed box pulling.
What I plan to do:
- More work on emotions and emotion animations.
- Call and head tilt triggers.