Coco & Co constructive communication & collaboration

12Nov/10Off

Daily Update

Accomplished:

  • Stuff outside the project
  • Tweaked some levels

Monday:

  • Zynga
  • More small changes
Filed under: Paulwei Comments Off
12Nov/10Off

Dailies 11/11/2010

What I did:

  • Playtesting!
  • Fixed a couple bugs.
  • Head point now disabled on head look glyphs.

What I plan to do:

  • A whole bunch of misc items on my wall of post-its.
Filed under: Dailies, Walt Comments Off
12Nov/10Off

Dailies 11/10/2010

What I did:

  • Fixed zooming with camera views, and made camera views a bit smoother as well.
  • Added normal mapping to podiums.
  • Added ability to adjust intensity of light based on character position.
  • Updated sand character prefab with new model and textures.
  • Added ability to toggle lights per-camera.
  • Fixed draw planes in 5.2 so they now always render over the background.
  • A bunch of fixes in prep for tomorrow's playtests.

What I plan to do:

  • Lots of playtesting!
Filed under: Dailies, Walt Comments Off
12Nov/10Off

Dailies 11/9/2010

What I did:

  • Emotion state can now be set back to neutral by clicking the currently-active button.
  • Emotion state buttons now fade out when puppeteering.
  • Removed right click icons when right-clicking.
  • Invisible platforms now nicely fade in and out.
  • Hand clapping sort of works.
  • Added call and head tilt triggers.
  • Added random interval triggers for things like environmental sound effects.
  • Fixed a few bugs.
  • Character arms now don't intersect so bad when mirroring.

What I plan to do:

  • Light intensity based on character position.
  • Cleanup in prep for Thursday's playtests.
Filed under: Dailies, Walt Comments Off
12Nov/10Off

Dailies 11/8/2010

What I did:

  • Playtesting!
  • Fixed head tilt to now use the correct joint.
  • Added light intensity actions so that lighting levels can be controled by triggers.
  • Updated sand character with Hugo's new rig and animations.
  • Fixed bug where facial emotion textures were messed up when the character is seen as the monster.
  • Fixed positions of emotion buttons when screen is not split.
  • Removed box pulling.

What I plan to do:

  • More work on emotions and emotion animations.
  • Call and head tilt triggers.
Filed under: Dailies, Walt Comments Off