2Nov/10Off
Thursday:
- TIGJam!
- Redesigned scenes to support the new story.
- Modified every level for seamless transitioning.
- Added doors to continuously usher players along.
- Various puzzle tweaks.
Friday:
- Redesigned how we teach invisibility (playtesting shows a much stronger understanding)
- Many level tweaks and edits
- Some playtesting and developer discussion
Saturday:
- Made it so characters automatically exit each level together (helps with seamless transition)
- Various level/puzzle adjustments
- Modified some environments to tell a better story.
- Embedded more signifiers to keep consistent rules.
- Playtests! (held many playtests, all which proved really positive!)
Sunday:
- IGF preparation.
- Added game menus.
- Held live demo of our game to TIGJam attendees.
- Dinner with developers.
- Round 2 pitch preparation.
Monday:
- IGF prep - game description
- IGF prep - tweaked Paulwei's submission video
- Various puzzle tweaks
- World tweaks to enhance story
- Added credits to end level.