Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Botpack.StationaryPawn
simulated
AddVelocity(vector NewVelocity)
bool
SameTeamAs(int TeamNum)
void
SetTeam(int TeamNum)
00001 //============================================================================= 00002 // StationaryPawn. 00003 //============================================================================= 00004 class StationaryPawn extends Pawn 00005 abstract; 00006 00007 function SetTeam(int TeamNum); 00008 00009 simulated function AddVelocity( vector NewVelocity ) 00010 { 00011 Velocity = vect(0,0,0); 00012 } 00013 00014 function bool SameTeamAs(int TeamNum) 00015 { 00016 return false; 00017 } 00018 00019 defaultproperties 00020 { 00021 bCanFly=True 00022 MaxDesiredSpeed=0.000000 00023 GroundSpeed=0.000000 00024 WaterSpeed=0.000000 00025 AccelRate=0.000000 00026 JumpZ=0.000000 00027 MaxStepHeight=0.000000 00028 Visibility=0 00029 SightRadius=-1000.000000 00030 HearingThreshold=-1000.000000 00031 FovAngle=0.000000 00032 Health=500 00033 AttitudeToPlayer=ATTITUDE_Ignore 00034 Intelligence=BRAINS_NONE 00035 bCanTeleport=False 00036 bStasis=False 00037 RemoteRole=ROLE_DumbProxy 00038 DrawType=DT_Mesh 00039 RotationRate=(Pitch=0,Yaw=0,Roll=0) 00040 }