Botpack
Class StationaryPawn

source: e:\games\UnrealTournament\Botpack\Classes\StationaryPawn.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Botpack.StationaryPawn
Direct Known Subclasses:FortStandard, TeamCannon

class StationaryPawn
extends Engine.Pawn

//============================================================================= // StationaryPawn. //=============================================================================

Function Summary
 
simulated
AddVelocity(vector NewVelocity)
 bool SameTeamAs(int TeamNum)
 void SetTeam(int TeamNum)



Source Code


00001	//=============================================================================
00002	// StationaryPawn.
00003	//=============================================================================
00004	class StationaryPawn extends Pawn
00005		abstract;
00006	
00007	function SetTeam(int TeamNum);
00008	
00009	simulated function AddVelocity( vector NewVelocity )
00010	{
00011		Velocity = vect(0,0,0);
00012	}
00013	
00014	function bool SameTeamAs(int TeamNum)
00015	{
00016		return false;
00017	}
00018	
00019	defaultproperties
00020	{
00021	     bCanFly=True
00022	     MaxDesiredSpeed=0.000000
00023	     GroundSpeed=0.000000
00024	     WaterSpeed=0.000000
00025	     AccelRate=0.000000
00026	     JumpZ=0.000000
00027	     MaxStepHeight=0.000000
00028	     Visibility=0
00029	     SightRadius=-1000.000000
00030	     HearingThreshold=-1000.000000
00031	     FovAngle=0.000000
00032	     Health=500
00033	     AttitudeToPlayer=ATTITUDE_Ignore
00034	     Intelligence=BRAINS_NONE
00035	     bCanTeleport=False
00036	     bStasis=False
00037	     RemoteRole=ROLE_DumbProxy
00038	     DrawType=DT_Mesh
00039	     RotationRate=(Pitch=0,Yaw=0,Roll=0)
00040	}

End Source Code