Engine
Class Camera

source: e:\games\UnrealTournament\Engine\Classes\Camera.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--Engine.Camera
Direct Known Subclasses:None

class Camera
extends Engine.PlayerPawn

//============================================================================= // A camera, used in UnrealEd. //=============================================================================

Source Code


00001	//=============================================================================
00002	// A camera, used in UnrealEd.
00003	//=============================================================================
00004	class Camera extends PlayerPawn
00005		native;
00006	
00007	// Sprite.
00008	#exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off Flags=2
00009	
00010	defaultproperties
00011	{
00012	     Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
00013	     Texture=Texture'Engine.S_Camera'
00014	     CollisionRadius=16.000000
00015	     CollisionHeight=39.000000
00016	     LightBrightness=100
00017	     LightRadius=16
00018	}

End Source Code