Engine
Class SavedMove

source: e:\games\UnrealTournament\Engine\Classes\SavedMove.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.SavedMove
Direct Known Subclasses:None

class SavedMove
extends Engine.Info

//============================================================================= // SavedMove is used during network play to buffer recent client moves, // for use when the server modifies the clients actual position, etc. // This is a built-in Unreal class and it shouldn't be modified. //=============================================================================
Variables
 float Delta
           Distance moved.
 EDodgeDir DodgeMove
           Dodge info.
 SavedMove NextMove
           Next move in linked list.
 float TimeStamp
           Time of this move.
 bool bAltFire
           Distance moved.
 bool bDuck
           Distance moved.
 bool bFire
           Distance moved.
 bool bForceAltFire
           Distance moved.
 bool bForceFire
           Distance moved.
 bool bPressedJump
           Distance moved.
 bool bRun
           Distance moved.


Function Summary
 void Clear()



Source Code


00001	//=============================================================================
00002	// SavedMove is used during network play to buffer recent client moves,
00003	// for use when the server modifies the clients actual position, etc.
00004	// This is a built-in Unreal class and it shouldn't be modified.
00005	//=============================================================================
00006	class SavedMove extends Info;
00007	
00008	// also stores info in Acceleration attribute
00009	var SavedMove NextMove;		// Next move in linked list.
00010	var float TimeStamp;		// Time of this move.
00011	var float Delta;			// Distance moved.
00012	var bool	bRun;
00013	var bool	bDuck;
00014	var bool	bPressedJump;
00015	var bool	bFire;
00016	var bool	bAltFire;
00017	var bool	bForceFire;
00018	var bool	bForceAltFire;
00019	var EDodgeDir DodgeMove;	// Dodge info.
00020	
00021	final function Clear()
00022	{
00023		TimeStamp = 0;
00024		Delta = 0;
00025		DodgeMove = DODGE_None;
00026		Acceleration = vect(0,0,0);
00027		bFire = false;
00028		bRun = false;
00029		bDuck = false;
00030		bAltFire = false;
00031		bPressedJump = false;
00032		bForceFire = false;
00033		bForceAltFire = false;
00034	}
00035	
00036	defaultproperties
00037	{
00038	}

End Source Code