Engine
Class Scout

source: e:\games\UnrealTournament\Engine\Classes\Scout.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.Scout
Direct Known Subclasses:None

class Scout
extends Engine.Pawn

//============================================================================= // Scout used for path generation. //=============================================================================

Function Summary
 void PreBeginPlay()



Source Code


00001	//=============================================================================
00002	// Scout used for path generation.
00003	//=============================================================================
00004	class Scout extends Pawn
00005		native;
00006	
00007	function PreBeginPlay()
00008	{
00009		Destroy(); //scouts shouldn't exist during play
00010	}
00011	
00012	defaultproperties
00013	{
00014	     AccelRate=1.000000
00015	     SightRadius=4100.000000
00016	     CombatStyle=4363467783093056800000000.000000
00017	     CollisionRadius=52.000000
00018	     CollisionHeight=50.000000
00019	     bCollideActors=False
00020	     bCollideWorld=False
00021	     bBlockActors=False
00022	     bBlockPlayers=False
00023	     bProjTarget=False
00024	}

End Source Code