Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.Scout
void
PreBeginPlay()
00001 //============================================================================= 00002 // Scout used for path generation. 00003 //============================================================================= 00004 class Scout extends Pawn 00005 native; 00006 00007 function PreBeginPlay() 00008 { 00009 Destroy(); //scouts shouldn't exist during play 00010 } 00011 00012 defaultproperties 00013 { 00014 AccelRate=1.000000 00015 SightRadius=4100.000000 00016 CombatStyle=4363467783093056800000000.000000 00017 CollisionRadius=52.000000 00018 CollisionHeight=50.000000 00019 bCollideActors=False 00020 bCollideWorld=False 00021 bBlockActors=False 00022 bBlockPlayers=False 00023 bProjTarget=False 00024 }