Team

Members | Advisors

Members
Noah Bench – Producer
I am a 3D Character Artist. In taking on the role of producer for Project Crescendo, I am looking to challenge myself. I want to learn more about how I work and how others work and how I can work better for my team whatever my role may be.
Jerry Feng – Programmer
Jerry graduated Carnegie Mellon with a double major in Computer Science and Human Computer Interaction. His interests are in creating rich visual experiences and innovative user interfaces.
Animish Gadve – Game Designer/Programmer
Animish Gadve is a student of Computer Engineering from the University of Pune, India. With a passion for Interactive media and Game development he is currently pursuing Masters of Entertainment Technology from Carnegie Mellon University’s Entertainment Technology Center as a Programmer. Conversant with the core programming languages, Animish has expanded his knowledge of Programming languages after joining the Masters Program at Carnegie Mellon. He is proficient in Panda3D, Unity Game Engine and Unreal Game Engine. Animish has worked as a Programming Intern in Credence Multimedia, India. He gained modeling knowledge in 3Ds Max and Maya as well as helped Credence Multimedia branch into Gaming from Architectural modeling. Animish’s passion is to make people experience experiences they usually can’t in the real world. He is very passionate about gaming and game development but has grown interest in other forms of interactive media after joining the Entertainment Technology Center. Especially after doing some interactive story projects during the curriculum he realized interactive entertainment is much more than games. Since then he is eagerly learning the art of combining storytelling and entertainment technology into one single form of entertainment.
Hyewon Park – 2D Artist
The unifying theme of Hyewon’s varied background is how her artistic aspirations have been expressed in technology and have been motivated by her love for digital entertainment.

First, Hyewon worked at one of the largest game companies in Korea, Neowiz Games, as a graphic designer for games such as FIFA Online and NBA Street Online. She was involved in designing aspects of the user interface such as menus, windows, buttons, and icons. The intuitively designed UI was credited with the high retain rates of first time users, which helped FIFA Online to become the largest online game in Korean history.

Second, she studied fine arts at Seoul National University, the most prestigious school in Korea. Not satisfied with taking every course related to computer graphics design, she participated in the university’s computer club where she was the officer of computer graphics. She organized the club’s annual exhibitions and held numerous open-door tutorials on graphic design. Furthermore, her digital collage work received the Bronze Prize from Samsung Digital Fine Arts Competition.

Third, she has a profound love of computer games. One of her favorite hobbies is playing the games which she helped to develop. Furthermore, she has even competed at a professional level for Warcraft 3 and World of Warcraft, making televised appearances for interviews and Intel Warcraft 3 Tournament. She has firsthand experience of computer games converging with broadcast medium and believes that digital entertainment will have an increasing impact on our future.

Hyewon’s career objective is to become a creative director who oversees the development of a game from its first conceptualization to its last realization. While she has taken the first steps towards that goal by working as a graphic designer, she yearns for a more comprehensive experience in architecting digital entertainment.

Margaret Yoon – 2D Artist
Born in Maryland, raised in Seoul, Korea. When Sun-Young was 6 years old, she made a story book with her drawings. When she lived in Japan, the power of the entertainment industry there left a big impression on her. She wants to deliver happiness to the universe through making animations and edutainment, where she is interested in creating stories and art. Her interests include drawing and painting, and she has also studied art history during her time as an undergraduate. Because she wants to bring her knowledge to the creative industry, she took a double major – Program in Information and Cultural Technology, which led her to the ETC. Now, she has started to design and show her creativity as an artist and a producer at the ETC, with a scholarship from the Korean government.
Paulwei Wang – Hardware Engineer
Born in Taiwan, Paulwei moved to the United States when he was two years old. He was raised bilingual and as such is fluent in both English and Mandarin Chinese. Having an interest in languages, He ended up learning six: English, Chinese, Spanish, Japanese, French and German.

Along with his interest in languages comes an innate interest in different cultures. He is a third culture kid and has moved to several different countries in different parts of his life.

Before coming to the ETC, Paulwei has worked in a university research laboratory, the world’s largest blinds manufacturing company, a large video game publisher, a cell phone game developer, advertising in video games, and fitness equipment manufacturing. Each one of these positions has helped mold Paulwei into a competent programmer and leader.

Paulwei came to the ETC specifically because throughout his whole life there have been very few constants. One of them has been a desire to create awesome games and after just a few weeks here at the ETC, he is confident that he will be able to fulfill that desire.

During his second semester, Paulwei worked with the Free Library of Philadelphia to create an interactive attraction on the Microsoft Surface Table. On this project, he was lead programmer.

In the summer of 2010, Paulwei teamed up with a small group of ETC students to form Fathombrook Games. Fathombrook Games released its first game, Evacuation, in September 2010 on Xbox Live Indie Games. On the project, Paulwei was the producer, sound designer, and programming consultant.

Advisors
Jiyoung Lee
Jiyoung is currently a faculty member at the Entertainment Technology Center of Carnegie Mellon University at the Silicon Valley campus. She was previously a music instructor in Adelaide campus at ETC. Originally from Seoul Korea, she is a graduate of Carnegie Mellon University, Master of Music (MM) in Music Composition and Master of Entertainment Technology (MET) from the Entertainment Technology Center (2006). She received her Bachelor of Music (BM) in Music Composition from the Music Education Department at Konkuk University in Seoul Korea (2000). Before she joined the Carnegie Mellon, she was a music teacher at a middle school in Korea, and she was the head of composer at ATM (All That Music) studio; computer music studio for Game, Dance and Film Industry. Her compositions span diverse genres and styles that include modern dance music, animation, multi-media art, chamber works, films, chorus and electro-acoustic music. She has won numerous competitions with her compositions, including the 2004 Cuarteto Latino Americano String Quartet Competition. Her pieces have been performed at Carnegie Music Hall in Pittsburgh, PA as well as the 29th Composition Recital, Seoul Arts Center in Seoul.
Carl Rosendahl
Carl Rosendahl is the CEO and founder of Uth TV, a television and broadband outlet tapping into the exploding power of youth voice and digital storytelling.

Carl graduated with a BSEE from Stanford University in 1979. Seeking a way to combine his passions for filmmaking and technology, he founded Pacific Data Images in 1980. PDI became, and continues to be, one of the pioneering and most highly innovative creators of computer animation for film and television. During his 20 years of leading the organization, PDI produced over 700 commercials, worked on visual effects for over 70 feature films and, in partnership with DreamWorks SKG, produced the hit animated film “Antz” and the Academy Award winning “Shrek.” Carl received multiple Emmy Awards and in 1998 was recognized with a Technical Achievement Academy Award for PDI’s contributions to modern filmmaking. In early 2000 he sold PDI to DreamWorks SKG, where the company continues to develop and produce animated feature films, including “Shrek 2” and “Madagascar.”

From 2000 through 2002, Carl was a Managing Director at Mobius Venture Capital (formerly Softbank Venture Capital) where he focused on investments in the technology and media space.

Carl was a founding board member of the Visual Effects Society (VES) in 1995 and served as the Chair of the Society’s Board of Directors from 2004 through 2006. The Visual Effects Society is an organization comprised of over 1,500 visual effects professionals who desire to honor, advance and promote visual effects for its membership and the industry as a whole.

Carl serves on the Board of Advisors of Media-X at Stanford University. Media-X is a multi-disciplinary research and industry initiative focusing on the future of interactive media.

In addition, Carl consults for a number of companies, where he specializes in helping to direct and manage creative organizations that are technology based.

Carl is married and has two sons ages 18 and 15. He is a practicing amateur musician, enjoys building original projects (such as a functioning electric guitar built with Lego), and participating in outdoor activities such as fly fishing and wakeboarding.