The
player will approach the booth containing color coded laser pointers,
and a projected Douse-a-Clown game on a large projection.
The
rules of the game are fairly simple.
Rules
Teams
of 5-10 players are to divided into groups. Each group is assigned
to a clown with the coordinating laser pointer color. The team's objective
is to concentrate their laser pointers in the clown's mouth to fill
his head with water. The clown who is filled first, his team wins.
The
game is also adaptable for a single player to clown ratio. Each player
will shoot at the color coorinated clown.
But
be careful, it is not as easy as it sounds. These are special clowns,
they have attitudes as real clowns do. Watch your clown carefully
and work as a team.
Objective
Sound
Carnival and calliope music were easily some of our first sources
of aural inspiration. We also examined the big-band/swing genre with
such classic artists as Frank Sinatra and Dean Martin. The attractions’
score is uniform in its lilting, carefree personality and melodic
in nature. The sound effects are a large assortment of canned and
manufactured samples from a variety of bells, whistles
and buzzers. Aside from the main attraction area, the supplementary
acoustic goal was to layer a sort of multi-channel ambient space in
the periphery of the installation such that the familiar noises of
music, laughter, electrical generators and the like are all present,
yet not actively distracting.