We got in some early playtesting on our current prototypes for the Level 1 games.  Approximately 10 people came to playtest and gave us some valuable feedback:

Prints:

  • Finding Prints is too easy
  • Add more prints to choose from
  • Highlight buttons, make them more obvious to click
  • Comparing prints is too easy
  • Too much reading/text – Maybe not appropriate for casual gamers who don’t want to spend too much time/Takes fun out of the game
  • Add more pictures in the instructions
  • User got confused on what to do after clicking on fume
  • During the opening instructions, the interface at the back is distracting
  • Interactions could be faster ( switching between fuming and lighting )

Ballistics:

  • Mechanics aren’t very clear, maybe add instruction while playing
  • Bullet can’t be seen rotating
  • How do the users know that they have explored the whole bullet?
  • User wasn’t sure if he was doing the right (or the wrong) thing while comparing the bullets
  • Too much text, similar to matching
  • User couldn’t identify with the bullet matching screen – This was probably because the cutscene is not in yet
  • User obstructs the screen

Positive Feedback:

  • Nice look and feel
  • Nice colors
  • Look slick and is themed appropriately
  • Good start

Antonio found some evidence.

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