Dark Clutches Post-Mortem

Introduction and overview of the project Dark Clutches is a student pitch project developing the next evolution of tablet gaming. Our game combines aspects of classic 2D platformers and intuitive gesture controls to create highly cooperative multiplayer gameplay. Two players will band together to explore a hidden dragon temple where …

2 For 1 Level Special

One of our goals for the game has always been to create an interdependent cooperative experience, meaning that each player needs the other’s help to achieve goals. We achieved this with our system of platforming and line drawing, but encountered a problem along the way: To get both players to …

Crunch Time On The Double

We got to a point in our development that required us to look at the goals of our game. In typical new …

Halsten’s Hula

Halsten has amazing hips. If you challenged him to a limbo competition, he’d win.  If you ask nicely he’ll hula dance for …

Igor, fetch me a brain!

We’ve reached the point that we need to start getting some monsters into the game, which brings up an interesting question: how …

Assuming Direct Control

Hey everyone this is Prateek. I’m a programmer here at Dark Clutches and I’ll be doing a blog post every couple of …

Bobble Head Syndrome

Hello!  This is Noreen, the 3D modeler and animator for Dark Clutches.  As you may have noticed already, our art is very …